How to implement the Retina display in Application?

i-Phonedeveloperi-Phonedeveloper Member Posts: 2
How to implement the Retina display in Application?

Answers

  • SharkawyDevSharkawyDev Member Posts: 225
    if I'm not wrong understanding ur question, u do work with default scene sizes but ur graphics is designed and saved as the targeted retina device.

    For Example: ur creating iPhone Retina , so ur scene size is to default 480X320 Landscape but ur background designed for 960X640, and this apply for all ur graphics just apply the ratio.
  • jckmcgrawjckmcgraw Member Posts: 647
    edited June 2012
    @iPhonedeveloper

    Also, the size of your actor and image needs to be an even # divisible by 4.

    Furthermore, you want to click the box "Resolution Independence".

    Regards,
    Jack McGraw
  • SriniSrini Member Posts: 11

    I'm having the same issue, my game scene for iPad dimensions is 2048 X 1536 (72ppi), but when i add it to the screen half of the image is going beyond the borders, is there a solution to view in the preview, i used resolution independence on.

    Any details regarding this would be more helpful.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    @Srini Do you have actor in 1024x768 resolution?

    And don't create multiple posts with the same question.
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