When is a good time to release a "Lite" Version ?
Jel
Member Posts: 319
I'm planning on releasing a lite version of my next game and wanted to know other peoples experience of doing the same. Should I release a lite version at the same time as the full one or 1 week before or 2 weeks after or,or ,or...
Comments
Which seems to be saying that releasing a week or so after is the way to go.
Which seems to be saying that releasing a week or so after is the way to go.
Which seems to be saying that releasing a week or so after is the way to go.
They did that and it was in the top 5 OVERALL in the first day
Im about to try the same thing
plus if you get no response at all you can scrap the game without having put as much time in.
Kind of testing the waters i guess
Hunn's company had over 300K users for several months before releasing a full version. Plus they advertised (within the free version) in advance that the full version was coming which created anticipation. Plus their full version was a DELUXE version with new stuff and more gameplay elements.
This is what I understand at least...am I right Hunn?
The reason that its a top 10 global app is that its fairly deep and fast...and the gameplay is good. In short...Its a very good game...albeit the HUD and menus could use better graphics.
Yeah, the menu is not really nice, but it's functional. A shiny menu would also not do much to the game :-)
Sure there are some design problems with it. Some people find it not really userfriendly or easy to navigate. We will see, what we can do. :-)
Just wanted to tell you before a sous chief comes and closes the thread!