How to make a turned based strategy game
ogrit
Member Posts: 7
To get started I would probably need these questions answered first
1. How to build a tiled based map in game salad
2.How to place actors on the maps
3.The most important is making them move...
1. How to build a tiled based map in game salad
2.How to place actors on the maps
3.The most important is making them move...
Best Answers
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tatiang Posts: 11,949A couple of great resource while you're learning GameSalad are the Cookbook Tutorials (http://cookbook.gamesalad.com/tutorials) and the videos and templates at http://gshelper.com
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
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rhinokey Posts: 158i would also suggest small chunks, like for the game i'm workin on (my first game salad project) first i realized i needed a character to move on a floor, so i worked that out. then i wanted him to reverse gravity, so worked that out. and just did it bit at a time, and the folks here have been great help anytime i got stuck. Last nite i started rewriting the whole thing cause i found out about toggle intergers. but its all a part of learning.
Answers
It would be too much of writing to answer those questions, and nobody will make the entire game for you (and answering such questions is like writing you a full walkthrough).
I think you should ask questions when something doesn't work, or doesn't work in the way you want. And now, as I said, you practically want someone to make the entire game for you.
And Rhinokey I was thinking that to maybe making one level with waves that attack
Moonwalls come on bro dont be so hostile I'm new here and no one is going to build my game but me just point me in the right direction.
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It takes your time and effort to make something good and you will get there... just not as quick as you expected. Developers like halfbrick and rivio have a whole team of designers, developers and more. So if your on your own it will take A LOT of time.
Everyone is willing to help on here. If you are new i suggest maybe looking into some templates and fiddle around with them. Eventually you can make the game you are looking for with some natural experience.
hope this helps...
BarkingApps :o3
Take a look at my flight control interface here: http://marketplace.gamesalad.com/#category=4,5,6,7,11&product=4264
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Start smaller, build something small to get your feet wet.
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Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
A RTS is quite complicated and will take a long time to develop alone. Especially if you're just learning the basics.
Learning Gamsalad's basics are your best bet right now. Just start attempting to do what you want your actors to do. Small steps
My target is also to make a strategy game where you manage a city and attack other cities, but I soon found out it was too hard for a beginner. Try to gain experience by making side-scrollers and simple RPG games first.
@RetronWorks um, this post is from 2012...