Glitchy animation...and another issue
Crestwood
Member Posts: 80
I have been looking, but can't seem to find anything to help me out. I am messing around with flash and exporting as png's. I have tried swft2png and exporting as a png sequnce, but the animation is glitchy when it is ported into GS, at first.
I have a character that spawns and is immediately doing a simple animation for 3 seconds. Nothing special just a plant like creature and the head sways from left to right. For about the first second, its jumpy, but after that it is smooth.
I have the FPS at 12, and have tried moving it up and down. The animation is 176x200.
Is this a GS issue, or just the viewer? Is it possible to test on the device without paying for the 99$ apple developer fee?
On another note. When I go to hit preview, I get a little square part of the scene. I have to change the view from 100% to 50% and back. Anyone have this problem?
I have a character that spawns and is immediately doing a simple animation for 3 seconds. Nothing special just a plant like creature and the head sways from left to right. For about the first second, its jumpy, but after that it is smooth.
I have the FPS at 12, and have tried moving it up and down. The animation is 176x200.
Is this a GS issue, or just the viewer? Is it possible to test on the device without paying for the 99$ apple developer fee?
On another note. When I go to hit preview, I get a little square part of the scene. I have to change the view from 100% to 50% and back. Anyone have this problem?
Best Answers
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stackpoole Melbourne, Victoria, AustraliaPosts: 473Hi, im not sure why it is glitchy, maybe because the spawn actor behaviour is always been glitchy.
You can test on a device, but you must pay the $99 for iOS
Sorry, really can't helpSydney Swans 2014!!
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beefy_clyro Posts: 5,394Does it still glitch if the actor is already loaded on the scene and you don't spawn it?
Is the art set to be pre-loaded?
As for the preview, yes that happens to me sporadically, I just usually hit restart and it sorts itself out.
You can only test on device if you have your Apple license. -
beefy_clyro Posts: 5,394You'll need to do some testing as its hard to advise without answers.
Basically, yes, I recycle everything I can. Things sit off scene until they are needed, they are then moved in, perform their tasks/animations and are then moved back off screen.
Answers
Has anyone tried this?
Well, I did a lot of searching and found a tip about animation sequence. When I ported the animations in, they got jumbled. After sorting them and re-animating, it runs like a champ.
I love GS, and know the devs are hard at work to improve it. But, until then I think we need a sticky for little tips like this. Would make it easier to find.
Thanks!
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