Which of these would you consider a game developer.
The_Gamesalad_Guru
Member Posts: 9,922
This is meant in reference to the individual or partnership developers. Not in defining large companies.
Comments
Ideas are like opinions
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
but I would mean:
someone who had the idea
-- using all their own ideas or with elements from others
someone who designed the graphic GUI
-- using their artwork or others
someone who designed the audio ambiance
-- using their own SFX and music or others
someone who coded all the playFlow
-- using their own code or snippets/chunks from others
to me, developing is putting all the pieces together and making them work!
using gameEngines (even Xcode is an app developer's engine) … allows us to develop a game/app … then compiles our work … thus none of us does it all
we fly with the help from our colleagues … and sometimes we soar!
MH
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I think you have to look at GS as like GarageBand or something. So, here is a question: If a person who uses a bunch of set garageband loops on top of each other and uploads it on to the internet, did they make a song? Is he/she a songwriter? So, if a person takes a few templates and sticks them together, are they a game developer? I think it all depends on what the ultimate goal of the piece is, and, whether or not anything novel was achieved.
"Super Meat Boy," for example, is totally derivative in its approach and play-style. Heck, they are even proud of flaunting the ways in which they "borrow" from other games in the art and music. One could argue they coded it themselves, but if they hadn't, would it make a lick of difference?
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
I don't know who would vote: Someone who assembled the game with others art, sound, and code but the idea was theirs?
Anyone can come up with ideas; Developing means "Creating" "Putting together" "Stitching the threads" "Cementing the blocks" not; Thnking of ways to glue the blocks together..
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
* Developer - someone who writes code
* Graphic Artist - create art
* Composer - create music
* Publisher - publish games to the market
You can do one piece or all... but if you are not writing code (or GS in this case) you are not a developer. What used to be called Game Development companies is now called Game Studios, the reason is that the phrase 'Development' does not capture everything that is involved in the Game Creation process.
True, they are all in the game development field and they participate in the development process. But my QA teams, documentation and product managers also participate in the development process, but you will not consider calling them developers, right?
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
To say that an artist isn't a game developer, despite having to work with workflows and game dev pipelines/engine tech, is basically an insult to game dev artists. Some game 'designers' don't actually produce any content in the final game (it's scripting, content design) yet they are still developers.
I don't think this is a very nice question really.
You bring up some interesting questions - are QA "developers?" I would say no, because they aren't directly involved with creating or even changing the game, only with identifying and reporting areas that aren't working correctly.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS