Another animation question ... sorta
Crestwood
Member Posts: 80
Trying to get some opinions.
I have been toying around with using Inkscape and Gimp for animating. Although they are great programs, the tools they lack eat up a lot of time. Watching tutorials on the web, and then seeing how you can easily animate (not frame by frame) in photoshop, makes me question my tool set.
I know Adobe software is HIGH dollar, but I think it is that way for a reason.
I have done some simple animations with inkscape and they look decent, but not good enough.
Maybe I am suffering from "I will never be satisfied with my graphics" syndrome, just not sure.
I just don't know if I can part with that kind of cash. Even CS3 is almost 400$ on ebay.
I have been toying around with using Inkscape and Gimp for animating. Although they are great programs, the tools they lack eat up a lot of time. Watching tutorials on the web, and then seeing how you can easily animate (not frame by frame) in photoshop, makes me question my tool set.
I know Adobe software is HIGH dollar, but I think it is that way for a reason.
I have done some simple animations with inkscape and they look decent, but not good enough.
Maybe I am suffering from "I will never be satisfied with my graphics" syndrome, just not sure.
I just don't know if I can part with that kind of cash. Even CS3 is almost 400$ on ebay.
Best Answers
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3xL Posts: 676big EXAMPLE:
lets say you want that specific animation (of the fish) u don't need a series of animation. u just need the bowl, the fish and one bubble.
place the bowl. then the fish UNDER the bowl (in the layers panel) and then emit particles from the fish using the bubble pic as the image for the bubbles. see where i'm getting at?
u can use actors and motion and conjunction with particles to create a great animation. -
MotherHoose Posts: 2,456@Crestwood … think the artwork on the little guy is fantastic!
liked him so much … did some animation frames in Gimp … fun to do!
demo Gimp file: http://www.mediafire.com/?a1dyi0mu2siqppd
tips:
- make canvas large enough for size increase (center image)
- then add a colorLayer to block transparency
- duplicate the original and move above color layer … a baseImage
- name layers … select in Layer tool and rightClick to edit name
- duplicate the base and then click visible off …
… name that duplicate what you want to work on in that layer (EX: spines)
- erase/delete SelectedAreas/deleteSelectedColors/magicWandAreas/enlarge/flip … etc.
- keep duplicatingBase/applying effects for all elements of original image you want to change
- test effects with visible/invisible on/off
- select the layers you want for each frame of animation
…save each frame with the .png extension
MH
Answers
http://i1053.photobucket.com/albums/s473/crestwoodstudio/alien4.png
First time using photobucket, should work. Not the greatest art, but I am working on it.
The alien will be a lot smaller in game. Probably about 192px high.
This alien for instance is one of several that will spawn. It will be stationary, but I don't want it to be just a flat image. I was attempting to make the spikes go up and down a little, and have the eye wonder and blink. Just to give it some life. Doing it layer by layer works, but its not very smooth when animated.
Nothing special, but the timeline and keyframes used to get an object from A to Z seems a lot less time consuming than modifying each image.
GS is a powerful bit of software I really enjoy, but the support from the community is tops!