Max image filesizes, max actors
machinegunkelly
Member Posts: 56
Can anyone point me towards some best practices regarding max actors per scene, max file size for images etc ?
I'm worried i'll invest a lot of time to get a game that runs slow or choppy, and can't seem to find any sort of documentation on topics like this.... I understand to test, but I'd like to dev my game a bit before I drop the $$ on an ipad, but don't want to waste my time..
thanks in advance.
I'm worried i'll invest a lot of time to get a game that runs slow or choppy, and can't seem to find any sort of documentation on topics like this.... I understand to test, but I'd like to dev my game a bit before I drop the $$ on an ipad, but don't want to waste my time..
thanks in advance.
Best Answer
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MarkOnTheIron Posts: 1,447Max # of actors: it depends on how many rules the actors have. In a couple of games i have scenes with more than 300 actors with no rules in them with no substantial performance problems.
Image size: The problem here is not on how many Kb the image is (it will matter only if you want to stay under the 50 MB limits for downloads under the 3G network) but with the dimension of it. Depending on what device you want to target there are RAM limits and in the case of the images what matters is the dimension. A 64x64 px image will occupy the same RAM size whether it weights 10 Kb or 300 Kb. Take notice that for what concern the RAM the slots will be defined by power of two (2, 4, 8, 16, 32, 64, 128, etc.) so a 65x65 px image will have the same impact on RAM as a 128x128 px one.
Answers
Looks like I'm good to go.. just felt like I'm heading into the unknown :P