IAP Problem Can't solve
greglevy
Member, PRO Posts: 85
Hi
When my app is in Adhoc mode I get the InApp Purchase error: "product identifier was not recognized: nameofIAP". Any ideas what I can look for?
Thanks
Greg
When my app is in Adhoc mode I get the InApp Purchase error: "product identifier was not recognized: nameofIAP". Any ideas what I can look for?
Thanks
Greg
Best Answers
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EatingMyHat Posts: 1,246post an image of your IAP behavior and your iTunes connect setup for it. My guess is that it does not pick up the name of the ID from the behavior. Are you using a table for it or did you manually typed it?
Answers
Thanks
First I would like to thank Braydon_SFX for all of his help and problem solving.
My main problem was that I was trying to add IAP to a free app that I had up for over a year. So what we did was to start a new app and add IAP exactly like Gamesalad shows in the tutorial down to the name of the IAP. Then we tested id adhoc and worked fine then on to the app store where it is waiting for review.
Greg
Good luck with your future games!
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I think you have to make the "Product Identifier" the same as the "Bundle ID"?
Let me know if you get it to work.
I'm still waiting for Apple to approve mine, so I can't be sure.
The problem is no more.
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The product identifier can be anything, not necessarily the same as the bundle ID. Although, it would also work if it was the same as the bundle ID.
Yes 100%. I've submitted several apps with IAP working. The other thing is, the product identifier must be unique. Imagine you have 20 consumable IAPs in a game e.g. buying different ammo/bullets etc. They all need a unique product identifier to distinguish between them - they cannot all be the bundle ID.
Maybe check in the rules you've got the exact same product identifier correct.