image sprite blues :( ( glitchin out )!
machinegunkelly
Member Posts: 56
Hey all
I have a game I'm working on and my main character has a animation sprite for moving right and jumping... each sprite or "animate" panel sprite consists of two images.
The main character is constrained to a X axis at 750 at all times.
The jump is run on press of the spacebar and then makes adds a "self.grounded?" = false to the equation which then makes the jump animation play...
everything seems to work, but the sprites really glitch out and it twitches now and then... not sure if this is just the previewer or if my game will appear like this once built, but since everything else seems to be nice and smooth animation wise.... I'm assuming it's not just lag, but indeed a bug
My images are even pixel dimensions and all the same dimension of 248x124
Any help or point in the right direction would be great
I have a game I'm working on and my main character has a animation sprite for moving right and jumping... each sprite or "animate" panel sprite consists of two images.
The main character is constrained to a X axis at 750 at all times.
The jump is run on press of the spacebar and then makes adds a "self.grounded?" = false to the equation which then makes the jump animation play...
everything seems to work, but the sprites really glitch out and it twitches now and then... not sure if this is just the previewer or if my game will appear like this once built, but since everything else seems to be nice and smooth animation wise.... I'm assuming it's not just lag, but indeed a bug
My images are even pixel dimensions and all the same dimension of 248x124
Any help or point in the right direction would be great
Best Answer
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xforce Posts: 187if you're only testing in the preview then don't worry about it too much. test it on the device and see what happens then
Answers
I relaid the logic the exact same way and the glitch cleared up.. so not sure if it was just an oddity or what ;P
eitherway , I'm happy.