@ Vortex - The Escape @ (Cinematic Trailer + Promo Codes)

CreeperWareCreeperWare Member Posts: 43
edited May 2012 in Announce Your Game!
I am pleased to present to the Gamesalad community, my game Vortex - The Escape and it's cinematic trailer!

(Watch in HD :) )


Bend physics and your mind as you solve increasingly challenging physics puzzles. Force yourself to think in new ways as you travel impossible distances in the blink of an eye, use gravity to your advantage, and yes, destroy toasters!

The story follows the endearing robot, ENDR, as he fights to prove his usefulness as a testing subject!

Story elements unfold though animated cutscenes and dialogue during levels.

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Features:
- Adventure through 32 levels across 2 chapters
- One of a kind art style, combining textured realism with the animated world of Vortex!
- Unlock hidden skins to customize your character
- High quality electronic soundtrack to set the mood and pace
- Piece together the story of ENDR's situation, present and future!

Promo Codes (8 Left):
N3FYH3KJLYF4
JN3P4T9747R4
7W4999KJWEWX
KHMPYY9FPWLX
YNXPYP6K3XY4
PEFTXL3R3NNT
F4WPJ4NATJ9L
73RXX4XMLM9K

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>>>> App Store Link: Vortex - The Escape

My goals for Vortex are to continue to add content free of charge, in the form of levels and skins, continue to improve controls and performance, and add new features such as challenge modes of existing levels.

- I am looking to improve the way players aim ENDR's arm , I already tried to improve their ability to see more of the level by adding the zoom feature
- I was considering adding special abilities to each skin (Like water walking for Sewer ENDR , what do you guys think?)

This is my first Gamesalad game and first time using After Effects + Final Cut to make a trailer, so feedback on both are encouraged!

Keep discussion on topic, I am looking to get constructive feedback on improving my trailer, story telling, in-game controls, and game difficulty progression (I am concerned players may get frustrated and not reach the second chapter of the game).

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