What do you think of this Background? What could I change?
WTDeveloper
Member Posts: 352
Hey everyone,
my second game is in progress and now I'm working on an Background,but I need your advice....
What do you think of this Background???
What could or should I change???
Any more ideas???
WTDeveloper
my second game is in progress and now I'm working on an Background,but I need your advice....
What do you think of this Background???
What could or should I change???
Any more ideas???
WTDeveloper
Answers
with some texture.
Not much more to say really.
depends what sort of game you are making....what the rest of the art looks like....
That's probably why no one has commented.
there is almost no art more...
a few touch controls,a ball and three diamonds,which you must find...
@LuckyLurcher
thanks
what do you mean with "spice up"???
I made them so because i want the foreground to be dark out of the ball,which is white...
its a strategy game....
Try and keep the black blocks clearly visible (I assume there is a reason you kept them black and not added grass and rock/ soil textured tiles) but bring some detail into the background to make it more appealing on the visual side.
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@WTDeveloper
As for your art... What everybody else has said is very true. It depends what type of feel you are going for. It didn't seem very appealing to me, but the art isn't the focus of all games. Sometimes that really plain background will give it a nice feel to an arcade. It's really a matter of what your game is like.
Jack McGraw
Tanks for your ideas and comments...
@SpriteAttack
That looks amazing!!!
Do you think I can use this for my Game??
That would Be Great!!!
WTDeveloper
No I think that's for utopian games,
However you could mimic it some of the aspects of it, but do it your own style
Yes i know i will do it in my own style...
but i want ask him if he say yes to that...
i think i would use clouds like this and the block style..
i would take my own texture and my own colors for the background...
WTDeveloper
I'll send you an PM....
WTDeveloper