Good game character?
pxlpfct
Member Posts: 37
For the past 2 days I've been doing Spriteattack's tutorials for my game. This is my main character, he's a little kid. Do you guys think this is high enough quality (art, not res) for release?
Comments
I agree with @alimpo83, you might want more details, but it all depends on the art style of the game.
Follow Eating My Hat on Facebook, Twitter and our Blog
Check out my templates in the GS Marketplace or at the store
Also, maybe try seeing how the character looks with eyebrows.
How this helps
Also, updated original post with this too. Thanks everyone!
But I do say you're character has amazing fashion sense =D>
Still wondering, how do I animate it for a sidescroller?
then create another sprite which is more of a side perspective of him
like this image,
Then animate how you would if looking at him from this pose.
(Spriteattack's animation tutorial http://2dgameartforprogrammers.blogspot.com/2011/11/character-animation.html)
Hope that made sense. :-/
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
I would move the head a little more - have the eyes facing the direction you are walking - reduce the width of the chest and scale the logo's width down. You might also try and not move the shoulder forward so much but make it more of a swinging motion.
With the logo I moved it to the right and clipped it to the right so it would give it more perspective, does it look ok or should I eradicate it complately?
Love the art and the animation, with what program did you create the animation?
Make arms and legs into 2 or 3 segments
Move rotation point to the end so it'll rotate like in real life
Rotate to pose
Copy and paste into new layer
Change opacity to 25%
Rinse wash repeat
Export
Shamelessly stolen from Spriteattack
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx