Remove ad on launch?

greengluegreenglue PRO Posts: 52
Hi Everyone!
I am wondering, after publishing my app, I get an ad when I launch it on my iOS device. Will this ad go if I purchase the PRO version of GameSalad?
Thanks!
Michael

Best Answers

Answers

  • greengluegreenglue PRO Posts: 52
    Ok and is the PRO version 300$ per year?!
  • greengluegreenglue PRO Posts: 52
    Ouch. Well I guess it's wort it in the long run. Thanks for your time, @quantumsheep .
  • greengluegreenglue PRO Posts: 52
    @SaladStraightShooter , so now it is 299$ a year forever? Or, might it go down in the near future :D ?
  • greengluegreenglue PRO Posts: 52
    @SaladStraightShooter Okay. Thanks for all your time!
  • marionwoodmarionwood Member, PRO Posts: 34
    I have read around the whole process a lot, but still shocked to find ads at the beginning of my game today when it was approved. I will go Pro if that's what it takes - this was my next move anyhow, to head towards Android, but *adverts for Video Poker at the start of a game meant for toddlers* is fundamentally wrong. Weeks of testing and lining up the launch gave me absolutely no clue this was about to happen. Please put the Ads in the GameSalad Viewer so we see what's coming.
    Also, why did downloading my app over-write GS viewer on my iPad? I have a bunch of stuff in dev and now suddenly no portfolio on my iPad
  • WingmanappsWingmanapps Member Posts: 458
    The reason it overwrote you viewer is because you used the same provisioningprofile - thats your own fault buddy
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    If you had done an adhoc you would have seen the ad.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    The viewer is not for final testing period. No ifs ands or buts. It's pourpose is to help test small changes and concepts so you don't have to go through publishing for each thing you do. You have got to do adhoc builds 100% of the time before you ever consider publishing to any store.

    And if you have been reading about ads at the startup then it should not have been a suprise that yours also has ads at the startup.
  • marionwoodmarionwood Member, PRO Posts: 34
    edited April 2013
    err... thanks for the comments guys! I can try sorting out the provisioning, but obviously I changed from a Developer provisioning profile to a Distribution profile; I have to change something more than this?

    But basically I searched with terms like "ready to submit to apple" and "gamesalad submission process", and followed the instructions. Previously I looked for "test your game on your device" and similar, and got instructions for the viewer. I did lots of testing with the viewer, and then followed the instructions I found.

    I didn't get a single mention of Ads since the rows about interstitial, ( and certainly no clue that adult content like video poker would be advertised on a 4+ rated game ) or any serious heads-up to the idea that Ad Hoc builds were a different or crucial stage from testing on Viewer...

    Sorry for being a newbie, but I search a lot for different terms to try to figure out what needs to happen, and in what order - and just didn't trip over the info anywhere. I include my search terms in this post, in case someone else searching similarly will read them and see the helpful suggestions above.
  • marionwoodmarionwood Member, PRO Posts: 34
    OK, for any future person reading this thread, I just spent half an hour searching the forums for instructions on how to create an Ad Hoc build. Do not search the forums, search the web! this is the T-Shirt booth video, which you don't find any other way:



  • WingmanappsWingmanapps Member Posts: 458
    edited April 2013
    that video is outdated since we now use webpublishing - also Xcode and the provisioning portal has change abit since 17/10/2011. cant remember if anyone on the forum has made a more recent tutorial?
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