When hiring a Graphics artist...

ozboybrianozboybrian PRO Posts: 2,102
When hiring a Graphics artist, what method do you use to pitch your idea to them to achieve the best possible result?

Comments

  • zombieaddictzombieaddict Member Posts: 213
    as an artist ideally for me if the client could give examples of what they're looking for. links to games and/or images of the exact style/level of quality they're after. sometimes you get people giving you a very vague request which basically leaves the artist to come up with something and theres a chance they might not be happy with it because its not exactly what they wanted so changes are needed, which could of been avoided by giving those examples..
  • debugdesigndebugdesign Member Posts: 886
    Personally I like as much information as possible:
    - name of the game
    - story / background of th game
    - graphic style (cartoon, manga, etc) with examples
    - graphics list: this is one of the most important as it gives me an idea of not only the time needed to complete but shows me a completion point for the fee. Anything outside of this list are extras or out of scope. In many cases I have done them anyway but it helps to give the project a clear start an end point.
    - usually I say 2 sets of changes but it good to clarify.
    - timeframe (everyone says as soon as possible but try and be realistic as good design takes time)
    - budget: be honest about how much you can spend and don't go really low to start with as if its too low designers won't bother quoting. In most cases good designers are between £20 - £100 per hour ($30 - $120) so most people that do it on the forums are doing it for fun and lowering their price considerably. Tell the designer your budget and they will tell you if it can be done.

    Hope this helps!

    ---------------------------------------------------------
    Game graphics for budding developers: http://www.graphic-buffet.com
  • ozboybrianozboybrian PRO Posts: 2,102
    Cheers guys :D
  • RPRP Member Posts: 1,990
    It's best to have them sit on a chair positioned above a drop-down trap door. When they lean forward to look into your project, pull the level and BAM! You got you a graphic artist! Just make sure that the pit down below is padded (for the drop). Once in confinement, tether them to a workstation and feed them a steady diet of beef jerky and energy drinks. All is good! Oh, and if they are not performing as expected, cary a cattle prod. A little zap once in a while never hurt no one.

    Oh wait....that's that corporate model I think....
  • ShadowMoonShadowMoon Member Posts: 146
    Give them example(art style). Ask them opinions on the art. Let them decide what graphic fits your game. let their imagination go free. You are not artist, but they are.
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