7 Second Arcade coming next week to the iphone! Wario Ware Minigames!

butterbeanbutterbean Member Posts: 4,315
edited November -1 in Announce Your Game!


I wanted to share a quick video I made of an upcoming game that will be released some time next week!

I'm doing the finishing touches, and have been working on this one for awhile getting it all polished and ready to go

The inspiration comes from one of my all time favorite game series, Wario Ware.

I remember purchasing the first installment of Wario Ware on the GBA, and remember being wowed by the unique graphics, and fun gameplay, and how I didn't want to put it down so I could finish the whole thing!

As fun as this one was to make, I'm glad it's coming to a close!

Comments

  • EastboundEastbound Member, BASIC Posts: 1,074
    It looks awesome! I never bought Wario Ware but I used to always play it at Walmart :p

    How many minigames are there?
  • gregr209gregr209 Member Posts: 441
    Wow! Looks GREAT!!!! Can't wait!!!!!! As always wonderful graphics!!!!!
  • quantumsheepquantumsheep Member Posts: 8,188
    You've come so far!

    In just 7 seconds! ;)

    Looks very good! Nice one!

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    @Eastbound: There are over 50 mini-games, and 3 unlockable mini-games that are hidden throughout the game

    @ Greg and Quantum! I've worked so hard on this game and hope it pays off!

    I wish I could have programmed the mini-games at random, but heard that's really hard, so it's linear based, but there is a goal :)

    The 3 mini-games are Sweet Drop, Zombie Smash, and DreamShooter

    Sweet Drop, is basic, just touch the sweets on the screen but avoid spikes, and beat your high score

    Zombie smash is a car game where you smash zombies, but avoid oil slicks, red zombies, and blue cars, and try to beat your high score

    Dream Shooter is an old school type shooter where you shoot as many enemies as you can to rack up your high score, and avoid clouds and obstacles that spawn later

    I must say, I'm proud of this game, and have spent a ton of time polishing it up, so hoping it sees a release next week!

    I also switched to a company name which is now known as "Beansprites LLC"

    The migration takes about a week so looking forward to that and getting a website up!

    I'll keep you posted! I'll be adding more mini-games since now we have the 20mb download limit on the go! Timing couldn't have been better!
  • EastboundEastbound Member, BASIC Posts: 1,074
    Sounds amazing! I think having more games locked in the beginning could be good- to encourage more replay. Just personal preference, though ;p

    Side question(s): Where you able to switch your current publisher name to "Beansprites LLC", or did you have to create a new account?
  • butterbeanbutterbean Member Posts: 4,315
    @ Eastbound, I will definitely consider doing that, and it would be an easy fix :)
    The unlockable mini-games are separate from the game itself, and you basically play to beat your high score

    No it was super easy!

    I called itunes connect and they sent me a link via email to switch my account over

    They had me fax one business document proving the company exists, and called me the very next day to confirm the transfer, so the process took 2 days in all

    Now itunes connect just needs to update and transfer my legal name over to the company name which they said could take up to a week

    Easier process than I thought so if anyone is thinking of doing it, it's not that scary :)
  • butterbeanbutterbean Member Posts: 4,315
    I originally wanted to randomly generate the games so each time the player starts over, it would be a different game each time, but I've already finished polishing it up, and it's set up in a way that I would have to overhaul the game and reconfigure things if I were to implement that now

    But it would be nice to know that for future reference!
  • fatmikefatmike Member Posts: 36
    Looks great, loved Wario Ware games so I look forward to playing this!

    Like (I presume) you did, I hard coded all my 'next scene' links - I realised once I'd finished and was more familiar with GameSalad, I could have had an actor that is activated at the end of the level and that could contain all the 'next level' logic in a large Rule statement. Much easier to maintain and test.

    You could do something similar with a random 'next level' value?
  • rebumprebump Member Posts: 1,058
    I'd mention "wario" and "ware" in the keywords but leave it out of the write-up/description. I think that would be a good way to sneak those keywords in without them being "seen".

    Not sure if the bit N would get pissed if you mentioned it outright. But seeing as how the Mario Sound Board app is out there blatantly collecting moolah, I dunno.
  • butterbeanbutterbean Member Posts: 4,315
    Thanks Fatmike, I'll definitely have to look into that as it would increase replay value immensely

    @ rebump: yea I was thinking about what keywords to use, and in the description, I was thinking of saying "inspired by Wario Ware" but not sure if I could get into trouble for that... I don't see how that would hurt anything so long as I'm not stealing the big N's graphics :)
  • rebumprebump Member Posts: 1,058
    Yeah, I've been debating the "Inpsired by..." method myself! I would think it was doable but it is more "in your face" so if you get a picky app approver who knows!

    [I have now used my allotment of exclaimation marks today! oops! Dang.]
  • butterbeanbutterbean Member Posts: 4,315
    :) lol

    I did use the term "inspired by" in my first game Endless Apples, and it was featured in new and noteworthy... So I guess they didn't mind back then! It's still in there too.... so one never knows :)
  • rebumprebump Member Posts: 1,058
    Good to know!
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Two things,

    First awesome game. You seem to have put as much into 50 game as some people do in just one!! nice job

    Second
    I think linear is a better way to go. half of the battle is memorizing the attack..
    If you do add random i suggest do something like story mode and a quick play option with somehting like 5 random games fired at you.
    just my opinion
  • butterbeanbutterbean Member Posts: 4,315
    @ rebump: my bad, I was thinking of another game, but still, in "Birds attack" I put "inspired by birds and the beans for Nintendo" and never had issues

    The other game "Endless apples" didn't have an inspired by in there... now where's that other cup of coffee? :)

    Thanks TinyMonster! I really poured a lot of time into this game, so hoping people love it :)

    As for linear gaming, great to hear that you think that's the way to go... that's how I looked at it too... the player can keep trying the game b/c they'll know what to expect, and eventually beat it
    Quick play mode is a great idea as well as storymode , I'll keep that in mind for an update!
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