Bot Slayer 1.5.0.0
pinata14
Member Posts: 150
Hey everyone! Check out my updated version of Box Slayer: "Bot Slayer 1.5.0.0"
Please comment with suggestions and also if you think I should add sound.
Have fun! http://arcade.gamesalad.com/g/74929
P.S. Do you guys think it will be worth it (get my money back) to get an apple ios publishing license and put it up for the Iphone and Ipad?
Thanks,
-Ryan
Please comment with suggestions and also if you think I should add sound.
Have fun! http://arcade.gamesalad.com/g/74929
P.S. Do you guys think it will be worth it (get my money back) to get an apple ios publishing license and put it up for the Iphone and Ipad?
Thanks,
-Ryan
Comments
hey, thanks for the reply.
just wondering, by improving, what did you have in mind? gameplay, game plot, performance etc.?
Thanks for the tip btw
The look of it would need a improving, the menu doesn't look inviting and in-game (from somebody looking at the screenshot in the App Store) looks a little bland.
Also, and I'm not sure if it's just Gamesalad Arcade messing it up, but I've played it 3 times on Easy and died all 3 times and not really sure what you have to do.
Unfortunately the App Store has become incredibly competitive and customers expect A LOT for $0.99 now. For a game like that, I would add in upgrades, a store to buy bigger guns with in-game credit that you earn as you kill more baddies and possibly a way to customise the look of the turret etc.
Don't get me wrong, I'm not just coming on here to slate what you have done because it's obvious you've put a lot of time in learning Gamesalad and that's a lot more than a lot of people do, I just want to give a helping hand and point you in the right direction
Ace
thanks, these are definitely great tips ill take into consideration!
I do realize that if you dont know what youre doing, the game even on easy is really hard. I plan to add a tutorial later, but basically you just try to kill all enemies on the screen at one time.
and, I was actually thinking of putting up the game for free, and getting money from ads. Is that the way a good way to go for any game? and I was also wondering how do you make a game that has credit, and tracks your progress even when you close the game? and how do you incorporate this to make an upgrade page? wouldnt this take a long time to set all the attributes and rules so they dont interfere with each other?Once again I appreciate all of the help.
-Ryan
There is a save and load function in Gamesalad that allows you to save what attributes have been purchased, how much credit you have, etc. It is a little time consuming to set up, but I don't know of a game that's taken less than a month of solid work to make any measurable money. I started a game 2 days ago and don't imagine it'll be finished for at least 2 months and that's with working around 9 hours a day on it.
Ace
Ace
Depends the game but you can have the difficulty as an attribute in one scene and then all the rules can be if game.difficulty = 1 do whatever otherwise if game.difficulty = 2 do something else. Should be fairly easy to do different difficulties in one scene.
From a money point of view, do iOS. The Mac Store isn't anywhere near as profitable than the iOS store.
Ace
Just put it on your menu screen, it'll load in the background almost instantly so it's not going to need a loading screen or hold up the gameplay at all.
Ace
Also, I wanted to know the best way to create movement for a mobile platform (currently I have WASD on a top down view for the mac, but mobile devices dont have a keyboard ) I made a D-pad but I would like to know how to make a good joystick. Thanks,
-Ryan