thanks for all the feedback! it was very helpful. And yeah i made the music my self The pause menu is not really a animation, I used: interpolate self.size height and self.size Width -*OscarDeveloper*-
There's an obvious thing that I see in a lot of people's game videos, and yet so few seem to see it!
Did you notice it took you about 5 goes to get past those spikes on the platform?
I did! Yay me!
That should ring alarm bells - if you can't easily get past your own section, it may be too hard/frustrating. After all, you made it, and you had trouble! Imagine joe average!
Thankfully there may be a quick fix. In your 'Spike' actors, look at its attributes and change the collision shape to 'circle' instead of square. This may, literally, take the edge off things.
I don't think i will add a sky bg but thx for the suggestion patapple! And yes I had some trouble get across the spikes but I'll fix this problem now, thanks alot for the tip QS
Comments
First test of my iPod/iPhone/Mac game.
If you have any suggestions for things I can add to the game, feel free to comment!
-*OscarDeveloper*- ~O)
time display seems a little too large …
keep up the good work! … and keep us posted!
@};- MH
And yeah i made the music my self The pause menu is not really a animation, I used: interpolate self.size height and self.size Width
-*OscarDeveloper*-
-*OscarDeveloper*-
Did you notice it took you about 5 goes to get past those spikes on the platform?
I did! Yay me!
That should ring alarm bells - if you can't easily get past your own section, it may be too hard/frustrating. After all, you made it, and you had trouble! Imagine joe average!
Thankfully there may be a quick fix. In your 'Spike' actors, look at its attributes and change the collision shape to 'circle' instead of square. This may, literally, take the edge off things.
Hope that helps! Love the music!
QS
:
DDr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
-*OscarDeveloper*- ~O)
-*OscarDeveloper*- ~O)