Death Meadow [WIP]
DeadlySeriousMedia
ArizonaMember Posts: 838
So here is a real quick teaser for a game I've recently started working on. Story is ready, I'll fill you all in once more of the game is ready. The bits after the critter dies is the same actor spawned repeatedly with different images. It runs rather smooth on my droid and iPod. once you've got 3 or more critters exploding at once it lags slightly. This will never occur during gameplay though. It;s incredibly satisfying to play in sandbox mode. I will include the sand box as an unlockable when the release is ready.
WARNING: THIS IS HIGHLY GRAPHIC!!!!!
WARNING: THIS IS HIGHLY GRAPHIC!!!!!
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Looking forward to this one as it develops, reckon my 4 year old son would love this to pieces . . . Literally.
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J. Leonard
@tynan - yeah, I think recycling will really boost performace. And with all the other things ill be adding, might as well start optimising now.
It looks awesome. I will let you know though that it has potential for Apple to reject it. They can be sticklers with that kind of stuff. Android you wouldn't have any problem putting up.
Yeah, I think that's a possibility, but and android launch would be fine by me. Plus, I can always tone done the violence for and apple launch version. Just a matter of changing a couple images.
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tell me, are you recycling these actors on a separate section of the scene?
Right now the actors are just spawning. On devices this creates a slight lag on collision. I'm going to add a few recycling groups of guts so I can have multiple explosions at the same time. Also, the graphics are far from complete, so the mario look will most likely change.
) Imagine how this would sound out of context... Haha
Lemme know if u need music
And here's a back story for the game. The cute animals are singing to their hearts content(as cute animals are prone to do), but their singing disturbs the sleep of a demon underground. The point of each level will be to kill all the cute animals to fill your blood meter, this opens a blood portal you then must get to, this advances you to the next level. Also, fun treat, when the blood portal opens the beautiful meadow becomes a firey wasteland!
Anyway, let me know what you all think would be good gameplay options!
I think u should go with the puzzle route. Making each level unique. Different challenges.
-Max
Very cool! Can't wait to give it a go.
Cheers
Definitely waiting for this one.
So much work!!! @-)
So you get three 'flicks' and have to kill as many cute things as possible within that limit.
Just a thought anyway!
QS :
D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
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@quantumsheep The mechanic is actually much different now from the above videos. The current game has you launching the "meat balls" from a could above the scene, but it was rather limited to level complexity and difficulty.
The new game mechanic will revolve around a small storm cloud in a different place on each level. When I animate the trailer it will give some back story to the game and the cloud itself.
Here's a shot of all the "Meat Balls". On each stage you will have a certain number of each to choose from.