GS for iPhone and Mac differences??
Twimfy
Member Posts: 1
Hi,
I'm experienced with coding for iPhone using xcode (I have a few apps published already) but I'm wanting to move into game development and Gamesalad looks really tempting as I'm fed up with objective - C and the high prices for engines such as unity.
Anyway I'm currently travelling around Australia and would love to start working on a game however at the moment I can't really afford the $99 dollars to pay for the iPhone version of gamesalad.
If I were to start developing a game for mac with the iPhone in mind, how much would I have to change when I were ready to move it over to the iPhone? Are the differences between the two GS versions drastic or would I just have to adapt basics such as controls and screen size?
I've tried searching around but I've not come up with any answers, if someone could fill me in it would be greatly appreciated.
Thanks.
I'm experienced with coding for iPhone using xcode (I have a few apps published already) but I'm wanting to move into game development and Gamesalad looks really tempting as I'm fed up with objective - C and the high prices for engines such as unity.
Anyway I'm currently travelling around Australia and would love to start working on a game however at the moment I can't really afford the $99 dollars to pay for the iPhone version of gamesalad.
If I were to start developing a game for mac with the iPhone in mind, how much would I have to change when I were ready to move it over to the iPhone? Are the differences between the two GS versions drastic or would I just have to adapt basics such as controls and screen size?
I've tried searching around but I've not come up with any answers, if someone could fill me in it would be greatly appreciated.
Thanks.
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