timer works in GS but not on iPhone

ljsvensonljsvenson Member Posts: 8
Hi,
I just made a small guessing game where you get a new image every 3 seconds. This works if I simulate this in GS but when I try this on an iPhone it seems stuck on 1 second. How can I debug something like this? Or if anybody has an idea? The game is 5MB but I don't know if that is big or not. Project size is 600k and images are also around 600k but after publishing it's 5MB. Could this be a loading problem?
Thx.

Comments

  • POMPOM Member Posts: 2,599
    No 5MB is VERY small , thats not the problem , something is wrong with your rules , maybe post an image of your rules so we can take a look ?

    Roy.
  • ozboybrianozboybrian PRO Posts: 2,102
    If it works in GS but not on the device that's quite possibly a bad bug and should be reported to GS technical support immediately.
  • ljsvensonljsvenson Member Posts: 8
    edited February 2012
    Hi, thx for the replies. I connected the GS viewer to the iOs simulator and there it works really good. So it might be a problem with the iPhone (4.2.1). Btw is the speed of the iOs simulator realistic compared to a real device?
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