Do some of you folks own both an iPad and an iPhone?

bloomerbloomer Member Posts: 53
Hi guys. I've been poking at Gamesalad on and off for awhile. This is my first post on the forums. What I've been wondering is, for those who are producing versions of their game for both iPad and iPhone, do you guys actually own one of each device as well to test the game on? Or -
- Do you own one or the other, and test the B version on friends' devices? Or some other arrangement?
- How much testing do you find you require on your app's secondary device?
- If you own one and not the other, which do you find is better for testing your game? Or is this irrelevant?

Thanks for your thoughts on these topics.

Comments

  • App SurgeApp Surge Member Posts: 651
    I always test on every device I plan on publishing for and test as much as possible. I also send out a build on TestFlight to all of my friends (and strangers) to get some unbiased opinions.

    Good luck!
    Henry
  • osucowboy18osucowboy18 Member Posts: 1,307
    As others have said above, testing is a vital part of developing a quality app. I test all our apps on an iPad 1, iPhone 4, iPhone 4S, iPod Touch, and Kindle Fire (depending of course on the target platform). I think you should definitely test on as many devices as you can, weather they are your's or a friend or family member's device.

    It is also good to let others play the game and share their thoughts on it. What did they like about the app? What did they not like about the app? What was confusing to them? Answering these and many more questions will help you create a much better product. The other benefit to having other people test your game is it makes it much easier to find bugs. I always have other members of the company test our apps (especially non-developers). When I give them a test build, I instruct them to try to break the game. If done correctly, you should be able to remove most (if not all) of the bugs from your app because each person can play the game tons of different ways. The more bullet proof (or idiot proof) your app is, the better.

    Best of luck with your future projects!

    - Alex
  • bloomerbloomer Member Posts: 53
    Thanks for the input, guys. I'm an old hand at debugging things religiously, but I'm new to developing something where I'm coding it for more than one platform at once. For me, it's more a financial hurdle to keep up with the platform hardware than it is to develop the game!
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