Music Copyright

JoVeJoVe Member Posts: 224
I have plans to make a app with short pieces of popular music.(5 a 10 seconds)
Why I would tell later!
But may I use some pieces (Max. 10 seconds) music such as from Coldplay?

Comments

  • JoVeJoVe Member Posts: 224
    Ok thanks
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited February 2012
    You cant use anything at all that you dont have the rights to or permission to use no matter how long. That goes for art,music, everything.

    Its not okay to steal a sandwich even if your only gonna take one bite and put it back right? ;)
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    hahaha!
  • PhiliePhilie PRO Posts: 240
    @tshirtbooth - I'd watch out, I hear they are coming after you now ;)
  • MotherHooseMotherHoose Member Posts: 2,456
    oh @Phille … don't think he has to worry …

    unless he runs a black-market for transplants!
    or the government decides to regulate Emotional Properties

    @};- MH
  • arcticsunrisearcticsunrise Member Posts: 159
    You can use it if you pay the licensing rights for it - but only huge publishing houses and games devs can do that cos of cost - so just make your own
  • CloudsClouds Member Posts: 1,599
    @JoVe

    "But may I use some pieces (Max. 10 seconds) music such as from Coldplay?"

    That is an absolute 100% solid gold . . . . . . NO !! 8-X







  • CloudsClouds Member Posts: 1,599
    @arcticsunrise

    "You can use it if you pay the licensing rights for it . . . "

    Yep, absolutely, and for a Coldplay track expect to pay at least £250,000 - even for just 10 seconds.
  • JoVeJoVe Member Posts: 224
    It's ridiculous!
    Thank you for your answers!
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited February 2012
    Selling rights is how these artists make they're living. Yes, some get rich but others just make a solid living like the studio musicians and they get paid as well from the royalties, although a much more modest sum. Just like you hope to have a hit game and make a good living, these people as well profit from their art and if they are lucky enough to have a hit record they deserve that money as they earned it. Profiting by someone else's working without paying them for their hard work is wrong. The only reason you want to use their music is because people will buy your app because it's based on popular music not your talent. Make something that comes from your own creative talent and not on the backs of others. I see too many people who want to make games on here but have no ideas of their own. Game making requires individual talent, yes gamesalad allows everyone to create a game but not everyone has the talent to make great games. If you don't have the talent to generate your own ideas then you should learn code and go to work for someone who has ideas and can still be apart of game-making but being an independent game developer requires one to have their own ideas, that's the whole concept. Creative people who want to bring their own ideas to life not just copy or use someone else's.
  • JoVeJoVe Member Posts: 224
    @FryingBaconStudios Yes, I understand but its very expensive!!!!
  • CloudsClouds Member Posts: 1,599
    edited February 2012
    @JoVe

    "It's ridiculous!
    Thank you for your answers!"

    When you have a big hit, a game that does really well for you , something you are really proud of, artwork you spent months on, code you spent months on, really great reviews from numerous respected websites, Apple even features it in their highlights of the month, sales are beginning to pick up, if the buzz about the game keeps on building at this rate in a couple of months you will start to see some serious sales and some serious money . . . . you are approached by a couple of companies who want to promote your game, they invest money in everything from radio ads to online promotion . . . . .

    . . . . . . just then someone you have never met or know anything about sees your impressive efforts and decides that he's going to stick out a game based on yours, whole chunks of his game are nearly identical to yours, the overall design, the game play, even the characters are nearly identical, and he's had no work to do, no struggling for 18 months learning Photoshop and Inkscape and Gamesalad, he just copies your design and characters, he even uses a near identical name for the game . . . no development costs . . . no sleepless nights . . . . . no promotion costs . . . (in fact your promotion will promote his game).

    How would you feel about that ? Would you be cool to see 5 or 6 rip off titles in the App store the week after you upload yours, and to see your income take a nosedive ?

    It's an over the top example, but those 10 years of learning the guitar and doing band practice while everyone else went on holiday and spending your money on rehearsal studios and a compressor and yet more patch bay leads and that van you hired for that gig 180 miles away and so on and so forth (a decade of dedication) . . . .after all that kind of thing it's always going to be difficult to watch someone simply take the product of a lifetime's craft and use it for free.
  • arcticsunrisearcticsunrise Member Posts: 159
    @tynan yup at least that much.. to be honest its how musicians make money these days - why are so many 'selling out' or going 'commercial' especially underground genres like dubstep (im a dubstep dj/producer amongst other genres and things ) because now everyone loves this genre (for example) and so tunes are made so that they can get licensed to games, films, adverts etc cos you make more on those than download/physical sales. That and live gigs.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    These are just kids who don't understand what it means yet to have to provide for themselves yet. Ah, the brutal force of reality sets in on us all one day.
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