What am I doing wrong ??

MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
edited February 2012 in Announce Your Game!
My newest app "Battle Finger" is now online for 3 Days. So far so good.
But in this three days I only get 23 downloads. 10 the first, 10 the second, and 3 yesterday...
How much downloads you get on your app's each day?
I know my game is not the best.. but it's not worse! And I am really proud of my Art.
Soo what can I do to increase the number of downloading ?

Link to my game:http://itunes.apple.com/us/app/battle-finger/id498752998?l=de&ls=1&mt=8
Some Promo Codes: F3PAEFFJLKJL EEATTL3F4JTY EK6WR3PYANRY 4NEW6JH4AXRM . I

THANKS !

Lennart Jahn

Comments

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    That's about average. The reality is your game is only going to do it's best in the first week, then it dies a quick, painful death. That is unless you are Firemaple Games and have the Midas touch.

    Give out your promo codes on toucharcade and other gamer forums, and make a Facebook page for your game, and a video wouldn't hurt either.
  • EbreezeEbreeze Member, PRO Posts: 481
    That's pretty common..ive spent months on some apps and only get 8 a day....although one app I spent a day and half has reached 58 in one day paid
  • mmzbrmmzbr Member Posts: 311
    I have a paid game like yours and I sold like 15-20 units per day in first 2-3 days (the time your app is in evidence at new app section) after this no more sales or 1-2 sales per week.

    My solution? Adopt a Free with IAP Model (If you are a PRO Member).

    My first free app using IAP (released 1 week ago) maintain a solid 100-150 downloads day with 5-15 in-app purchases (0.99) sold every day so far (103 downloads and 7 units sold today) and my app was made with Gamesalad but isn't a game and its for a specify audiance.

    Your game seems good and have a good presentation but ppl have to know the app exists. Try make some publicity in forums like:
    http://forums.toucharcade.com/forumdisplay.php?f=2
    http://forum.148apps.com/forumdisplay.php?f=64
    http://www.pocketgamer.co.uk/forum/viewforum.php?f=29

    Im releasing now my paid game in a free/iap model (already waiting for approval) , I will bring the numbers when get it.

    PS: Sorry my english =D
  • arcticsunrisearcticsunrise Member Posts: 159
    Mine has averaged 3.62 downloads a day from across the world and its free - i dont think i can give up the day job. Make sure you have a facebook page etc, spread the word, pass on promo copies to review sites to give it a review, try a sale all kinds of things help a game

    Mine was my first iOS and my first with GameSalad and it was for a client. I did it in 2 months of solid work which is quite fast really. My new games are taking a lot longer and im making sure i take all my knowledge and experience to make a game that is the best it can be.

    Dont be hard on yourself is what i guess im trying to say.
  • arcticsunrisearcticsunrise Member Posts: 159
    p.s your support site links to a 404 forbidden (thats not good) and also your screenshot image shows a more worlds coming soon - well are they ? These 2 things are written in Apples guidelines as being things that can hinder your games success or worse have your app not get reviewed and accepted (but we all know how bad lately Apple is at checking things)
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Hey,

    it is crazy, my second game made about 80-100 downloads per day in the firts month. Then it went to #2 of Free Apps in Israel
    and I got for a few days about 1000+ per day. And now it died :D

    Dont worry...

    Alex
  • LBGLBG Member Posts: 277
    Overall it looks smart. The graphics look clean and tidy but I'd say there was more you could do to sell it.

    1) You have the opportunity to use 5 screen shots to advertise your game on the app store. Use them all. I tend to stay away from games that don't have 5 screen shots
    2) Put a little more about the game in the description. Really sell it with some more buzz words.
    3) The broken link to a website is not helping

    I'm not a marketing whizz by any means but these things may help.

    LBG
  • MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
    Thank you all for your fast responses:)

    @mmzbr
    Nah.. I don't have pro.. I buy Gamesalad Pro when I get some Money with the my Games. Does Pro it worth the Price?
    Thank you for the links:) I will post it on those Forums later.
    And Good luck with your game :)

    @arcticsunrise
    Thank you:)
    And I have no Website yet.. I didn't now it is important:D Right now I am building a Website.
    And at my luck I am 17. and still studying. So I don't need to worry about making money yet. But of course Money is cool :D

    @AlGames
    1000+ per DAY:D WHOOOOW Great :) I wish this will happen to me too ;)

    @LBG
    Thanks:)
    You're right. 3 Screenshots are not enough.
    But I don't really now what to write in the description:D I am not a good writer. And nor worse in English :DD

    And thanks again for the helpful replies


    Sorry for my english..

    Cheers,
    Lennart
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
  • imGuaimGua Member Posts: 1,089
    Didn't read all the post. I can say that your screens don't give an impression about gameplay. I mean I look at them, and can't understand how gameplay for this game look like.
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