Android Sound Solutions (VIDEO)

The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
Here is how I worked around the audio problems for Android publishing and made my app able to get aproval from Amazon.

Comments

  • ultimaultima Member, PRO Posts: 1,207
    edited February 2012
    did you say music will have no delay but it'll continue playing after you quit? (or sound) really hate to be a "tester" since you already figure it all out.

    by the way thanx for the great sound material coming from an expert. perhaps you could do more of these audio related videos.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @ultima, its sounds that are looped that will continue playing once you exit. This is fixed in the upcoming 0.9.1 release
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited February 2012
    Like beefy said music files have no delay but if you check looping it will continue to run when you back out using the home button. So use a timer to loop a music or sound file to be safe until the fix comes out. What type of sound related topic would you like me to do a video on? I am more than willing to share my knowledge.
  • ultimaultima Member, PRO Posts: 1,207
    edited February 2012
    things like cleaning up audio, file prep on importing audio into gamesalad,
    things like if we should create our sound in uncompress and let gamesalad do the compression to aiff or if we import aiff does it get compressed further that sort of things I guess, and if gamesalad does not compress aiff or ogg, what settings are good for those compression format... (i might be talking out of my ass here) =) And, I'M a noob when it comes to audio so any information on your recommendation on audio softwares / best practices / also work flow. .. just off the top of my hat, i'm sure i'm missing a whole bunch of things.
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