Broke 1k Profit
morphinegamingmachine
Member, PRO Posts: 449
so i recently broke 1k profit on the app store.
6 months after my first release, but 900 dollars of that 1k was in last two months.
not where i can be a pro yet, but pretty good cash flow
6 months after my first release, but 900 dollars of that 1k was in last two months.
not where i can be a pro yet, but pretty good cash flow
Comments
CAlvin
this cool little hobby I've developed got me free stuff
I've also been able to develop two apps for others that have had pretty decent income so I'm happy with game salad and glad i supported them with purchasing pro earlier in the year for a project for a client.
My app is currently staying steady at around 15 bucks a day, so don't think it will wain anytime soon
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It isn't my initial launched game that made the money, infact it made like 50 bucks its whole life, then i put it to free cause i have 000000000 for like a month for sales.
And actually the emoji one brings in some decent cash flow. but i made most money on a christmas themed utility app made from gs that i took off the app store already cause it went a week and a half with no sales. didn't wanna clutter my apps as to get more exposure for my current ones.
the christmas one was my main revenue, but still got me past the 1k profit mark so I'm pretty happy. i have a few more utility apps that are actually made with gs in review. a really cool clock app in the works. i might make a thread cause its a very unique idea. but hopefully ill have that one finished soon. i honestly think its unique enough that i will get great sales!!! or be so unique only i think it is interesting! haha
make ad based free version with link to full paid version?
or purely making through free app with just ads alone?
Cheers.
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