my app was rejected from apple.....
error123
Member Posts: 112
My new version of bodybuilding bible went into review today and was rejected for these reasons.
10.6
We found the user interface of your app is not of sufficient quality to be appropriate for the App Store. Apps that provide a poor user experience are not in compliance with the App Store Review Guidelines.
Specifically, we noticed your app lacks significant iOS specific user functionality.
Please evaluate whether you can make the necessary revisions to improve the user experience of your app.
can anyone help me and explain what apple mean by this. i asked in the resolution center for more details but i don't know. i tested the app on my 3gs and it ran well no crashes and is much better then the old version of the app. i can do a youtube video of the app so people can see how it works.
10.6
We found the user interface of your app is not of sufficient quality to be appropriate for the App Store. Apps that provide a poor user experience are not in compliance with the App Store Review Guidelines.
Specifically, we noticed your app lacks significant iOS specific user functionality.
Please evaluate whether you can make the necessary revisions to improve the user experience of your app.
can anyone help me and explain what apple mean by this. i asked in the resolution center for more details but i don't know. i tested the app on my 3gs and it ran well no crashes and is much better then the old version of the app. i can do a youtube video of the app so people can see how it works.
Comments
Basically, your app is a user interface that allows you to select an exercise which displays the appropriate images. Apple has a user interface guidelines document that for the most part dictates the way menus, selections, and other behaviors should be for a traditional app. Games are someone exempt because of their nature vs a more traditional application like yours.
I can see why they rejected it, but I don't know of an easy solution using GS because it doesn't leverage the Cocoa UI that is needed to adhere to their standard for applications. Again, games seem to get a bit of a pass since they are more artistic in nature.
Other might have more to add but that is what I suspect.
Personally I can't see what's wrong with it... especially if its an improvement on what is already up on the app store.
Though going by what heathcc says (above this post).
Perhaps re-design of the buttons into a more tradition app style might help get it approved.
Here's a link to a Photoshop file for all the elements needed to mimic a classic iPhone app design...
http://www.teehanlax.com/downloads/ios-5-gui-psd-iphone-4s/
Hope it helps...
What you may want to do is try and modify the graphics and re-submit it. It may just mean making things look a bit more polished and it will get through.
edit - (basically what stormy said and posted at the same time, but he was more helpful :-)
I can't say what the exact reasons for your app getting rejected are but in my opinion, the user interface is really clunky. Here are some suggestions:
- Having to scroll up or down to go to a back/home button is not good design. I think you could greatly improve the user interface by having a navigation bar that was always on-screen that allows the user to easily go up one level or back to the main menu.
- The main menu should include the name of the app (it would help if it had a memorable logo). As is, it looks like a sub-menu.
- The sub-menus (back, chest, legs, etc.) should have titles/headers at the top so you know which sub-menu you're in.
- Showing the diagrams first is a good idea but I think it's kind of intuitive that they are at the bottom of the scroll and you have swipe down to reveal the text above the diagrams.
One way you could potentially get around the issues that heathcc mentions is to fake it with graphics that look similar to the Cocoa UI's built-in graphics/navigation.
Hope that helps and good luck!
- Jeff
10.6 Apple and our customers place a high value on simple, refined, creative, well thought through interfaces. They take more work but are worth it. Apple sets a high bar. If your user interface is complex or less than very good it may be rejected.
===
it is your GUI (Graphical User Interface) that they reject … from the video, think everything is functioning nicely!
IMO cosmetic/esthetic problems:
All caps
Font
Colors
Difficulty reading the text on the pages (which may be the font or lack of text-blocking)
I would suggest:
New background image
Use upper and lower case letters
Use the standard mainMenu/Home icon instead of Back
Use a cleaner less bold font (bold fonts blur into blobs when used for text fields)
some work for you to do … still, you know what you have to fix and that the results will be worth the effort!
@};- MH
think Apple originally was less choosy about apps …know I got many,many really bad looking/working ones!
also, it is sorta the luck-of-the-draw in which tester does your app … some are no doubt more picky than others!
good luck! and let us know when it is released!
@};- MH
hehe i will look at your thread. wish me luck i will let you know when i re upload the game and wait another 6 days lol
@};- MH
I would do all his suggestions, all that was what came to mind for me as well.
We found the user interface of your app is not of sufficient quality to be appropriate for the App Store. Apps that provide a poor user experience are not in compliance with the App Store Review Guidelines.
It would be appropriate to add additional native iOS functionality to the application in order to enhance the user experience. Specifically, features that enable the user to interact with the app rather than just consume information are recommended. For ideas on how to improve the user’s experience, you may wish to review the User Experience Guidelines section of the iOS Human Interface Guidelines.
i think i should appeal with board now?
I like the idea of your App, but I do see why Apple would reject it, based on it's current layout.
Apple already have a very neat method for handling data, pages and information - specifically in the form of TAB VIEWS, and UI SCROLL VIEWS. EG, if you look in your CONTACTS or EMAILS or MUSIC on your iPhone, you will see how Apple are expecting the information to be shown and chosen.
Do a search in Google for "ios tab interface image". You will see lots of visual examples of how to setup your screens.
Your app currently ignores the basic rules for {data::flow}, ie, how a user sees, finds, chooses and interacts with the data.
1. Ideally, you should have a TAB MENU at the bottom which are the SECTIONS, ARMS, LEGS, BACK etc.
2. The selections should be nice and clearly listed (see your CONTACTS or EMAILS) for how they should look.
3. When a user SELECTS an option the button or selection should highlight to indicate the user has made a choice.
4. When the user makes a selection, have a TOP BANNER/HEADER giving the user the option to GO BACK
5. In you INFO pages start the data from the top. Its counter intuitive to have to SCROLL UP at the beginning every time.
6. Possibly have it so the clicks the picture to receive more info ie {Breathe in when lifting} etc.
7. Try and have the visuals more muted, ie less GREENS and REDS (more Neutral)
Whilst GameSalad does not have access to the core Tab Views, UI Controllers etc, they are pretty simple to simulate in GameSalad.
The link Stormy suggested, or do a search in Google.
Hope this helps
Wayne
Alternatively and as suggested before, simply mimic the exact behaviour used by ios tables using the images posted above in a GS project.
Good luck.