About ram and images
tutyses
Member Posts: 134
Hello everybody, i want to know, when i load a 32x32 image to gamesalad, but i use it with a 16x16 size on the screen how much ram does it use? The real size from the "library" or the size i put ?
Comments
(when using resolution independence)
Don't forget that images are not the only things that takes up ram, every thing in your game consume RAM , rules , images , sound, music actors etc
Roy.
1mb for one backdrop is a lot! (Depending on the type of game of course)
Thanks for the info guys.
one more question, if i have a 32x32 image and i put it on the screen as 64x64 (i know it will look bad) will it also use the ram for a 64x64 image? it has nothing to do with the Real image size right?
regardless the size of the actor , the actual size of the image is what takes the ram , so if you have an image that is 32x32 it will take the same ram even if your actor is 1000x1000 , (it will take about 4k ram imo)
Roy.