Android touch quirk
LiquidGameworks
Anchorage, AKMember, Sous Chef Posts: 956
I'm venturing for the first time into Android publishing, and unfortunately, already found something I can't explain.
I have the viewer up and running, and can successfully test my game on the viewer. However, it seems all the "touches" are to the left of where they should be. So, I have a button on screen that works in creator/ios. On my Kindle Fire, I actually have to press about 50 pixels to the left of the button to make it work.
Anyone have similar issues?
I have the viewer up and running, and can successfully test my game on the viewer. However, it seems all the "touches" are to the left of where they should be. So, I have a button on screen that works in creator/ios. On my Kindle Fire, I actually have to press about 50 pixels to the left of the button to make it work.
Anyone have similar issues?
Comments
If so its likely how your adjusting the camera. There was a bug in 0.9.89 that caused touch issues with the camera resized on Android. It stems from the Post made earlier announcing they are closing the loophole where you could put a scene attribute in a prototype.
Hopefully that helps. I did experience this before but it was due to the camera being accessed in that way.
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my actor keeps moving in one direction after sometime of playing on my tablet while testing.