Android & Multi touch
jonmulcahy
Member, Sous Chef Posts: 10,408
So, what exactly do the different android multi touch options mean? I'm trying to port my game a long way home to android, but it's failing the multi touch test. I use 3 fingers to toggle the main menu, and in some control schemes, 2 fingers to jump, but when I load it on my Kindle Fire, it does not seem to work. I've tried multi touch jazz hands, which I read is supposed to track 5 touch points. Am I doing something wrong?
I've only tested on the fire as that is the only device I have. If anyone has another android device they can test with, please contact me via my website http://www.howihatethenight.com and click on the contact page. Make sure to include the droid device and what os it is running.
Thanks!
I've only tested on the fire as that is the only device I have. If anyone has another android device they can test with, please contact me via my website http://www.howihatethenight.com and click on the contact page. Make sure to include the droid device and what os it is running.
Thanks!
Comments
I use a 3 finger touch in Alpha Balls for the pause screen and it seemed like the Droid x doesn't even rester touches past 2 I don't know if the fire is like that or not.
In penguin Glide sometimes releasing a touch releases all touches on the screen and sometimes it works like iOS and just releases the touch I want. I think it has to do with the order the touches go down and the release.
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@jonmulcahy +1 but just wondering if its actually the kindle fire or how GS registers from the api. I've haven't found a definitive answer and wonder where you saw the reference to 2 touches. cheers kipper
it's the kindle fire, I found this gizmodo article about the fire after it was announced:
http://gizmodo.com/5844623/amazon-kindle-fire-tablet-will-cost-a-shocking-199
"It'll only work with two fingers at a time, as opposed to the impressive 11 touch points on the iPad—which is kind of a bummer form an app standpoint. "
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