Android & Multi touch

jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
So, what exactly do the different android multi touch options mean? I'm trying to port my game a long way home to android, but it's failing the multi touch test. I use 3 fingers to toggle the main menu, and in some control schemes, 2 fingers to jump, but when I load it on my Kindle Fire, it does not seem to work. I've tried multi touch jazz hands, which I read is supposed to track 5 touch points. Am I doing something wrong?

I've only tested on the fire as that is the only device I have. If anyone has another android device they can test with, please contact me via my website http://www.howihatethenight.com and click on the contact page. Make sure to include the droid device and what os it is running.

Thanks!

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I have experienced very odd and inconsistent multi touch issues with android. the different settings dont seem to make a difference for me. Thats testing on a Motorola Droid X and Motorola Droid Razr

    I use a 3 finger touch in Alpha Balls for the pause screen and it seemed like the Droid x doesn't even rester touches past 2 I don't know if the fire is like that or not.

    In penguin Glide sometimes releasing a touch releases all touches on the screen and sometimes it works like iOS and just releases the touch I want. I think it has to do with the order the touches go down and the release.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    so, after doing some research, it looks like the Kindle Fire only supports two touch points. That's a bummer.
  • denydeny Member Posts: 63
    I have an Alcatel OT-980 A Android and my game is having problems with multitouch, is it the device or the export options? i selected multitouch on Android export
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    it's the same with my game tested on galaxy tab. i use directional pad to move and sometimes if i also press fire button together it sorts of doesn't respond.
  • harlin36harlin36 Member Posts: 101
    I am having this problem on my Galaxy tab, has anyone found a solution yet?
  • harlin36harlin36 Member Posts: 101
    Anyone?
  • old_kipperold_kipper Member Posts: 1,420
    Just found this thread after experiencing problems with a build for Kindle Fire. I've built a game based around multitouch in one small aspect of the game which I'm now trying to work around. When testing on the kindle I had a large touch on screen (a edge of hand to hide a part of the screen as its a 2 player game where each player takes a turn to make a selection after hiding some controls with a hand and then poking the hidden controls to make the selection). On Ipad it works just fine, but on KIndle Fire the hiding hand blocks the selection touch. So I put a quick test together with a actor displaying text of the touch count. On Ipad I got up to 11 (all fingers plus nose), but on the fire I got 2 then a return to 0. So I presume the kindle fire not only has problems with counts more than 2 but also has problems with a single touch if it covers a large area.

    @jonmulcahy +1 but just wondering if its actually the kindle fire or how GS registers from the api. I've haven't found a definitive answer and wonder where you saw the reference to 2 touches. cheers kipper
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    @old_kipper
    it's the kindle fire, I found this gizmodo article about the fire after it was announced:
    http://gizmodo.com/5844623/amazon-kindle-fire-tablet-will-cost-a-shocking-199

    "It'll only work with two fingers at a time, as opposed to the impressive 11 touch points on the iPad—which is kind of a bummer form an app standpoint. "
  • old_kipperold_kipper Member Posts: 1,420
    @jonmulcahy many thanks. confirmed my fears and now I have to do that bloomin rethink.
  • ultimaultima Member, PRO Posts: 1,207
    i've always wondered why there are like 3 (or 4 i can't remember) different touch option for android when you publish.. anyone have information on this?
  • jorkosjorkos Member, PRO Posts: 353
    the different options are based on capabilities that Android supports with different releases; because the Fire is only 2.3.3 only Multitouch works
  • FallacyStudiosFallacyStudios Member Posts: 970
    Its good to see I'm not the only one. Although it does suck. I have a game that actually uses two touches (two paddles on opposite ends of the screen) It works sometimes but randomly stops registering one of the touches and causes the paddles to move strange or get stuck.
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