Application rejected from Amazon App Store
jonmulcahy
Member, Sous Chef Posts: 10,408
Just got word that one of my games was rejected from the Amazon App Store for the following reasons:
Motorola Droid 2.1 Issues:
1.Application sound is keep running in background on incoming call interrupt
2.Application does not cover full screen of device
The first issue I can understand, and is probably a game salad bug. but there 2nd issue? Anyone get this before? Since I obviously don't have every device to test on, how do we deal with this? I assumed it would just put a black bar on either side, but if they won't allow that, then we might have some problems.
anyone get something similar?
Motorola Droid 2.1 Issues:
1.Application sound is keep running in background on incoming call interrupt
2.Application does not cover full screen of device
The first issue I can understand, and is probably a game salad bug. but there 2nd issue? Anyone get this before? Since I obviously don't have every device to test on, how do we deal with this? I assumed it would just put a black bar on either side, but if they won't allow that, then we might have some problems.
anyone get something similar?
Comments
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Also for the Letter box guys. If you will publish with the nook/fire res its like a universal app. It scales down to fill most phones and scales up to fill most of the screen on the larger tablets. It really looks great all the way around and you only have to build it once for each store.
i guess they do have problem getting the app to run full screen on all devices :P
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I have a game in iPhone retina, what is the best way to port to kindle/android and where do i first start?
I use the Gs viewer over wifi on my tablet to test, it's quite useful.
@GLGames you mention the 'camera size trick' - is this in the forum or a video somewhere? I assume it is a way to expand the camera size for the larger resolutions on Android phones??
Changing the project Res and then changing the camera back to 480x320 does stretch things. But thats why you have to adjust the actor size of the distorted actors. read through that thread and know that what ever dimension you adjust to go from iPhone to iPad do the opposite for iPhone to Nook So if you adjust the Width for iPhone to iPad you instead will adjust the height for iPhone to Nook.
Hope that helps.