*Protect your Nuts* available for web play
JamesZeppelin
Member Posts: 1,927
http://gamesalad.com/game/play/42483
**note: The continue feature will not work on the web once you close the browser but is intended so that you can pickup wherever you left off. And of course the graphics are fuzzy since its an iphone game
Getting close to uploading binary to Itunes.
Just finishing a few things for the next day or so first so, i thought i would post for some feedback.
Things that are still in progress are Cleaning up some final graphics like the catapult.
and just playing git about 1000 times to find stuff that breaks or doesn't load.
**note: The continue feature will not work on the web once you close the browser but is intended so that you can pickup wherever you left off. And of course the graphics are fuzzy since its an iphone game
Getting close to uploading binary to Itunes.
Just finishing a few things for the next day or so first so, i thought i would post for some feedback.
Things that are still in progress are Cleaning up some final graphics like the catapult.
and just playing git about 1000 times to find stuff that breaks or doesn't load.
Comments
One of the last things I plan to do is add some real guitar of my own though.
Ive been playing about 25 years now and love bluegrass!
Beatles and jazz are first though
I really wish GS would add the feature to scale your whole project when you changed size and not just the screen size.
Be nice to resize for web or ipad without having to rework the whole game.
Getting close to done so i can upload to itunes.
Hoping to get a little feedback. Especially if there are some things that seems like they just don't make sense.
Few suggestions:
1. make the ball fly faster, it doesn't seem to move fast enough when at full power. When I choose full power, I want things to FLY
2. Make the bear and catapault move quicker too, it just seemed too slow for me. When I hit release, it should SNAP, it felt about 1/2 a sec too slow.
3. Put some alternating music in it, switch it up each level.
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i was thinking music per zone made sense but after you said that i got to thinking you're right.
I try to go by the rules WWMD
Would be lame if super mario brothers had the same music for a whole world
thanks
Can't wait to see it on the app store.
hey, who/where did you get your graphics? they're nice ;~)
Most the graphics are just drawn in photo shop with the paths tool (vector art)
and influenced by web searches. I like to find a photo or something i like then make a vector of it. I'm kind of new at vector art but have learned the little i know from some youtube tutorials.
I didn't draw a couple of the trees, and the bridge though.
The clouds are GS demos ones lol
Didn't see the need to remake a poof of smoke that already looked good but wasnt a main part of the game
Hopefully they are cool with the name
Wasn't able to add more music as mulcahy suggested but that will be in an update with more levels.
I did take out a ton of bugs add a mustache to the squirel and add about 15 or so random sayings when you fire the ball
Also sped up the shooting process also suggested by Mulcahy
Please check it out
Can't wait for it to hit the app store
http://gamesalad.com/game/play/42483