TOTB4 - sciTunes - Creature Of The Light (Now w/ HTML5 embedded in this thread)
scitunes
Member, Sous Chef Posts: 4,047
I've been playing around with an idea for this and I told myself that if I could get the mechanics perfect then I would enter. Well, I am feeling really good about the control system I have in place. It's very intuitive and easy to master, yet pretty unique as well. Not totally set on the title yet, but this is a tale of light vs. dark. The earth has effectively been destroyed by a great darkness that has been brought by evil creatures. You control a creature of the light. Only light can defeat darkness. Your quest is to seek out what remains of the light, collect it, and share it so it can grow, thus restoring the earth.
Video up soon.
Video up soon.
Comments
Sorry for the horrible video quality. Anyone know how to focus a flip cam?
I'll try to get all of the rules working with the spacebar instead of the onscreen button so I can just use a screen recorder with the gamesalad creator preview. That way it wont be both fuzzy and jerky.
and another $50,000,000,000 to learn how to make a game like that that fast.
seriously
Here's a less blurry version.
I love the particle effects
Parallax Background effect. Still needs a bit of work but it's getting there...
I got tired of uploading to youtube and dealing with making screen recordings so I thought I would just publish to HTML5 instead. Currently just the one level.
Instructions:
Swipe anywhere and the orange dude will move in the same way you swipe (no need to swipe through him). Press and hold down spacebar, then swipe to control the light/weapon.
You can "double jump" - so in other words you can swipe the guy up into the air and swipe one more time. The swipe count is reset once you hit a platform. this allows for wall jumping.
Tip: HTML5 does not know the mouse is down unless you click within the game box. It also doesn't the mouse button has been released if you release it while outside of the playable area. This makes a swipe control a little tricky for HTML5.
Object of the game (for now) - get rid of all the baddies and a light source will appear. find the light source (for the light source gets brighter but the scene does not end - still working on that part)
Enjoy!
Oh, and feedback (both good and bad) is greatly appreciated! Thanks!
@beefy - thanks! Yeah, I feel pretty good about it.
@MrG - thanks, man!
What's new:
1) New objective - instead of clearing the level of enemies to finish the level you must now find all of the crystals and fill them with light. Once you have filled them all with light they will all release a beam of light that illuminates your path (a pretty cool effect if I do say so myself) and allows you to go to the next level.
2) New platform graphics - I am trying to stick with the black and white theme but I need to make the foreground distinct from the background.
Feedback is always welcomed!
Thanks!
Love that app by the way
Thanks for the kind words.
The new objective is pretty cool, it must be said, good job man!
you make all us GS users feel we have to meet the challenge! and even though we know that we may not be great … we are in a great Group!
@};- MH
Next step is to create some obstacles. Some spiky things, maybe something on fire, possibly some moving platforms, we'll see.
David
Today I begin the process of building levels. I am also going to try and optimize as much as possible to get this game playing smoothly for the HTML5 format. It works flawlessly on iPhone, but it is a bit laggy for html5. I am going to try and make has many images grayscale as possible. I am also going to shrink them down to actual size instead of 2x for retina. We'll see if it makes it improves things enough to submit to this contest. Otherwise I may just submit a youtube video. My concern is that people will play the HTML5 version and judge it on that when it really uses a game mechanic that is suited for touch screens.
Great stuff mate, really original.