so, I would make the projectile smaller so that it appears that it is moving forward and then scroll portions of the background so that it looks like the projectile is actually moving through space? Is that the idea?
Yeah, you can make the shot item get smaller to fake moving away from the shooter. You can then add scenery actors that get larger and move off toward one of the edges to produce more of a movement effect (i.e a space ship traveling through 3D space and shooting photons forward further into space). It would take some tweaking to get a nice effect but I think you could pull it off. That is what a lot of old "demo scene" demos used to do back in the day.
It can be faked with very little math and just some patience in setting up movements. It won't be super realistic 3D action but suffice enough for something reminiscent of the game in the YouTube video link above...even a little more sophisticated if they apply themselves. :-)
Sorry to resurrect an old forum post, but I wonder if there are any recent GS improvements that might make the projection of an object into Z space any easier?
Is it still the same problem or has anything changed? I also wonder - if I wanted to really project an object into Z space instead of just scaling the object and moving the scene, is this an impossibility for GS? I'm thinking that presently, the answer is yes because GS is a platform for creating 2d games and I would need to move to something like Unity. But, interested in any thoughts on this.
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Is it still the same problem or has anything changed? I also wonder - if I wanted to really project an object into Z space instead of just scaling the object and moving the scene, is this an impossibility for GS? I'm thinking that presently, the answer is yes because GS is a platform for creating 2d games and I would need to move to something like Unity. But, interested in any thoughts on this.
Edit: Will close after you get a chance to see this to not cause confusion.