Project an object into Z space

snortchsnortch Member Posts: 19
I have a game concept where I'll need to be able to take a 2d object and project it forward into space kind of like this slingshot cowboy game:



sorry for the annoying reviewer but the way the slingshotted rocks project forward into 'z' space is what I was thinking of. Can GS do this?

Comments

  • design219design219 Member Posts: 2,273
    That sort of illusion is accomplished with scaling... make the object bigger the closer it is, and make it smaller the farther it is.
  • snortchsnortch Member Posts: 19
    so, I would make the projectile smaller so that it appears that it is moving forward and then scroll portions of the background so that it looks like the projectile is actually moving through space? Is that the idea?
  • rebumprebump Member Posts: 1,058
    Yeah, you can make the shot item get smaller to fake moving away from the shooter. You can then add scenery actors that get larger and move off toward one of the edges to produce more of a movement effect (i.e a space ship traveling through 3D space and shooting photons forward further into space). It would take some tweaking to get a nice effect but I think you could pull it off. That is what a lot of old "demo scene" demos used to do back in the day.
  • rebumprebump Member Posts: 1,058
    It can be faked with very little math and just some patience in setting up movements. It won't be super realistic 3D action but suffice enough for something reminiscent of the game in the YouTube video link above...even a little more sophisticated if they apply themselves. :-)
  • snortchsnortch Member Posts: 19
    Sorry to resurrect an old forum post, but I wonder if there are any recent GS improvements that might make the projection of an object into Z space any easier?

    Is it still the same problem or has anything changed? I also wonder - if I wanted to really project an object into Z space instead of just scaling the object and moving the scene, is this an impossibility for GS? I'm thinking that presently, the answer is yes because GS is a platform for creating 2d games and I would need to move to something like Unity. But, interested in any thoughts on this.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Still the same. Gamesalad is a 2d engine there is no Z axis.

    Edit: Will close after you get a chance to see this to not cause confusion.
  • SteamworksSteamworks Member Posts: 61
    i'm sorry but that honestly has to be the worst app review ever -.- lol
This discussion has been closed.