How important is it to test my game on an iDevice while I develope it?

jckmcgrawjckmcgraw Member Posts: 647
Hey guys,

I am concerned that if keep working on my app without testing it on an iDevice, that I might be doing some things wrong... Those things are simply performance. For example, if it works fine in the GS viewer (computer), will it work fine on an iDevice?

Another thing is that I have seen people have problems with the GS viewer on iDevices, and people have said to use an adhoc connection. I am not very familiar with everything, and any help would be greatly appreciated.

The main reason why I am worried is because with my most recent update to my game in gamesalad's arcade (tiny.cc/pissedoffpigs), it froze in HTML5 on multiple computers, but still worked fine within Gamesalad. You can see for yourself: URL: tiny.cc/pissedoffpigs (copy & paste it).

Thanks everyone,
Jack McGraw

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited December 2011
    "if it works fine in the GS viewer (computer), will it work fine on an iDevice?"

    no it can run great on the computer, and crash instantly on the device. Your computer is a ton more powerful then any mobile platform naturally. So that brings you to your other question.

    "how important is it to test your game on a device while developing?"

    The most important thing you can do

    cheers
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    The only possible way to know is to test it on the device. The viewer in the simulator is worthless for real testing as well as the gamesalad preview. Those are just for quick ways to test changes. Even the viewer on the device is no good for solid testing. again just testing little bits as you go. The point is to give you an idea without having to build an adhoc for every change. Even when you get a device you will need to test through adhocs periodically to make sure things are going good. since that is the only way to know how it will play. Also something people hate to here. The more devices the better. I have seen games play completely different across different generations of the devices. Something built to play perfectly on a 2nd gen may run so fast its impossible to play on a 4th gen for example. The more you can get your hands on he better.
  • jckmcgrawjckmcgraw Member Posts: 647
    @JohnPapiomitis That makes a lot of sense. Thanks for the quick reply!
  • jckmcgrawjckmcgraw Member Posts: 647
    @tenrdrmer I am lucky enough to have the resources to get my hands on many generations of devices. Again, thanks you so much for the quick reply.
  • jckmcgrawjckmcgraw Member Posts: 647
    @tenrdrmer So I have looked into the Viewer, and it didn't install correctly... well it did but it didn't. Anyways how do I get a real adhoc connection of my game to my phone without the GS Viewer?
  • jckmcgrawjckmcgraw Member Posts: 647
    I got everything working! Thanks everybody!
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