How important is it to test my game on an iDevice while I develope it?
jckmcgraw
Member Posts: 647
Hey guys,
I am concerned that if keep working on my app without testing it on an iDevice, that I might be doing some things wrong... Those things are simply performance. For example, if it works fine in the GS viewer (computer), will it work fine on an iDevice?
Another thing is that I have seen people have problems with the GS viewer on iDevices, and people have said to use an adhoc connection. I am not very familiar with everything, and any help would be greatly appreciated.
The main reason why I am worried is because with my most recent update to my game in gamesalad's arcade (tiny.cc/pissedoffpigs), it froze in HTML5 on multiple computers, but still worked fine within Gamesalad. You can see for yourself: URL: tiny.cc/pissedoffpigs (copy & paste it).
Thanks everyone,
Jack McGraw
I am concerned that if keep working on my app without testing it on an iDevice, that I might be doing some things wrong... Those things are simply performance. For example, if it works fine in the GS viewer (computer), will it work fine on an iDevice?
Another thing is that I have seen people have problems with the GS viewer on iDevices, and people have said to use an adhoc connection. I am not very familiar with everything, and any help would be greatly appreciated.
The main reason why I am worried is because with my most recent update to my game in gamesalad's arcade (tiny.cc/pissedoffpigs), it froze in HTML5 on multiple computers, but still worked fine within Gamesalad. You can see for yourself: URL: tiny.cc/pissedoffpigs (copy & paste it).
Thanks everyone,
Jack McGraw
Comments
no it can run great on the computer, and crash instantly on the device. Your computer is a ton more powerful then any mobile platform naturally. So that brings you to your other question.
"how important is it to test your game on a device while developing?"
The most important thing you can do
cheers