saw blade

FirstDanFirstDan Member Posts: 208
Hi All,

Does anybody know how to create a saw blade that rotates using Gimp or photoshop or any other tool.

Thanks

Comments

  • mu-kowAPPSmu-kowAPPS Member Posts: 233
    as far as the being able to rotate, you take care of that in game salad. you just need to draw a static piece of art. look at some pictures of a saw blade and just try and make something similar
  • SpriteAttackSpriteAttack Member Posts: 524
    Something like this?

    image

    I could write a quick tutorial on it - it's easy to do in inkscape or even gimp (though I would rather go with vectors ;) ]
  • FirstDanFirstDan Member Posts: 208
    oh yes please, tutorial would be great, and in order to animate the saw rotating, do i change the rotation of the saw and save the image at each rotation?

    thanks mate
  • SpriteAttackSpriteAttack Member Posts: 524
    edited December 2011
    You can blur the image for the rotation and just do two or three steps of rotation - to move the teeth enough to get to the next position. Put those onto of a blurred shaw shape and reduce the alpha a little. That way you should get a feeling of rotation.

    image

    by adding another lighter alpha version of the blade it becomes even more obvious that it's moving.

    image

    The level of detail will depend on the ingame size of the sawblade.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I must ask since i'm not seeing why making the actual saw blade actor rotate would not be more desirable? it means only one image loaded into the ram instead of three? Is there a reason you would not just set a constant rotation to the actor?
  • SpriteAttackSpriteAttack Member Posts: 524
    edited December 2011
    Good point, tenrdrmer... I was thinking from the artist point of view... You would just need one image or to make it a little nicer 2 - one for the still saw and one with blur for the rotation with the blur.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    to use the rotate behavior would mean making it movable. A couple of images might be better on fps if you have a lot of saw blades in a scene. Not sure what would be worse more images or more movable actors. just a thought
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    edited December 2011
    @scitunes

    When self.rotation = 0
    -- interpolate self.rotation to 360

    No need for movable that will be a constant rotation. If you want it to go the other way just use -360
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    oh yeah, good call. Forgot about using interpolate for that.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    edited December 2011
    http://mynameisace.com/files/GSCircularSaw.zip

    Just had a play and using ease in and ease out gives it a really convincing look.

    Tap the square to saw and it will stop itself after a few seconds.

    Ace
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