Graphics Help
JemilTTS
Member Posts: 11
Hi, I am wondering how I can make my graphics look retina. For example, for the main menu i was going to make a it 480 by 320 then make the pixels per inch high. Would this make it look good on a retina screen? Is there anything else i can do to make the graphics look good?
Any help is appreciated.
Thanks.
Any help is appreciated.
Thanks.
Comments
for Example background make it 960 x 640
and image 100X100 make it 200X200
and every thing will be fine
Remember Double sizes for every thing not only the backgroung
Double sizes for all actors
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
> "i was going to make a it 480 by 320 then make the pixels per inch high"
Changing the PPI makes no difference.
A 480 by 320 image @ 50 PPI is 480 pixels wide.
A 480 by 320 image @ 1 PPI is 480 pixels wide.
A 480 by 320 image @ 1,000,000 PPI is 480 pixels wide.
Ie: changing the PPI makes no difference to the resolution of a file.
also keep in mind all images in gamesalad have to be 72dpi(ppi)
ppi/dpi does effect resolution and quality when it comes to gamesalad, and having them not 72dpi can ruin the quality and cause size issues
"like said above just double the size of your art check R.I. and youll be fine"
[pedantry] . . . . *quadruple* the size of your art (ie: double it in both the X and Y dimensions) . . . . [/pedantry]
: s
> "Thanks, so i should double both of the x and y dimensions and leave the dpi at 72?"
If you just double the X dimension you will, of course, have a very long (landscape) image (960 x 320), I suspect you don't want that.
If you just double the Y dimension you will, of course, have a tall (portrait) image (480 x 640), I suspect you don't want that either.
So . . . . we know the resolution of the iPhone's retina display, which is 960 x 640, so I'd make your artwork, unsuprisingy, 960 x 640.
Make the image 72 ppi and scale the image down in Gamesalad.