Sounds ogg ... Music m4a
SharkawyDev
Member Posts: 225
m4a size is pretty big so shall i convert it to ogg ? or there is another way to compress it without affecting quality.
im using GarageBand and it's not saving ogg files so is there a conversion or something i can use ?
im using GarageBand and it's not saving ogg files so is there a conversion or something i can use ?
Comments
GameSalad uses .ogg for sound, and .m4a for music. It will automatically convert the .mp3 for you when you import it, after it asks you if you want to import as sound or music. I export at 96 kbps mono out of GarageBand because I like higher quality sound, or as high quality as possible. You could export a lot lower than 96 kbps if you want.
Add the wav to your itunes music library, by just dragging and dropping into iTunes.
In the iTunes preferences, go to import settings, and choose "custom". You can then choose things like the bit rate, and if you need it mono or stereo. (mono files with be half the size of stereo m4a files)
Once you have chosen, go back to the file in your music library in iTunes, right click, and choose "Create AAC version"
When it's done, you can drag out it out of itunens into a folder/onto your desktop etc ready to import into GS
When I work for clients, I tend to do 2 versions.
A stereo 192kbps version -- for nice quality
A mono 96kbps version -- for file saving
but the lower the kbps, the smaller the file size......with a hit on the quality of course.
it works great
One program I use a lot is Max. It's free and gives you a lot of conversion control. I highly recommend it:
http://sbooth.org/Max/
Good luck with it,
Mike
"GameSalad uses .ogg for sound, and .m4a for music. It will automatically convert the .mp3 for you when you import it, after it asks you if you want to import as sound or music. I export at 96 kbps mono out of GarageBand because I like higher quality sound, or as high quality as possible. You could export a lot lower than 96 kbps if you want."
. . . . . . .
96 kbps is really low (noticeably low) quality. From what I can see GS converts incoming audio to 128 kbps, so making your source file 96 kbps would be a mistake - if anything the incoming audio should be higher quality so the down conversion doesn't lose too much quality.
Also bouncing out of Garageband in mono means your music (rather than 'sounds') will, of course be in mono - this will not save any memory, just make your music files moon.
You should export uncompressed audio from GarageBand / WAV or AIFF @ 44.1 kHz (or higher) / 16bit (or higher).
I might have to do some tests to be absolutely sure about this later tonight if I get a chance - but here are my preliminary findings . .
Take one 320 kbps MP3 > drag it into Gamesalad - and Gamesalad makes a 128 kbps m4a
Take one 64 kbps MP3 > drag it into Gamesalad - and Gamesalad makes a 128 kbps m4a
So, from what I can see, bouncing a file off at 64 kbps simply throws away data that Gamesalad has to make up (presumably through interpolation).
I'll try and check it out in more detail tonight.
With this settings a 6 minutes long track encoded at 320 kbps that was 15.5 MB went to only 1.8 MB.
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(This only refers to 'music' - rather than 'sounds').
When you import M4a files Gamesalad does no conversion - it simply copies the original source file - so if you have a 320kbps M4a it will be imported as a 320kbps M4a, or if you have a 64kbps M4a it will be imported as a 64kbps M4a.
When you import anything else (AIFFs, WAVs, MP3s etc etc) it all gets converted to a 128kbps M4a. So if you are using an MP3 as your source file there is no point dropping the quality below 128kbps as the file size will not be an smaller but the quality will be worse.
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