Platform Tutorials - SNEAK PEEK!
firemaplegames
Member Posts: 3,211
Hey everybody,
This is my first attempt at a classic platformer engine. It is still a work in progress. It still needs to be optimized, and it is still possible to break it every once in a while.
http://gamesalad.com/game/play/41665
Arrow keys to move. Z key to Jump.
Here is what is implemented so far:
Moving
Ducking
Jumping
Solid Platforms
Breakable Platforms (jump up and hit from underneath to break them)
Cloud Platforms (platforms where you can jump up through them and land on them)
Ice Platforms (low friction)
Timed Platforms (disappearing/reappearing platforms)
Conveyor Belts
Moving Horizontal Platforms
Moving Vertical Platforms
Once it is a little more solid, I will break it up into a set of tutorials.
Hopefully this will whet your appetite!
Joe
Fire Maple Games
This is my first attempt at a classic platformer engine. It is still a work in progress. It still needs to be optimized, and it is still possible to break it every once in a while.
http://gamesalad.com/game/play/41665
Arrow keys to move. Z key to Jump.
Here is what is implemented so far:
Moving
Ducking
Jumping
Solid Platforms
Breakable Platforms (jump up and hit from underneath to break them)
Cloud Platforms (platforms where you can jump up through them and land on them)
Ice Platforms (low friction)
Timed Platforms (disappearing/reappearing platforms)
Conveyor Belts
Moving Horizontal Platforms
Moving Vertical Platforms
Once it is a little more solid, I will break it up into a set of tutorials.
Hopefully this will whet your appetite!
Joe
Fire Maple Games
Comments
I have followed all of your work; it's clean and easy to understand and implement.
really looking forward to seeing this in break up Video tutorials ;~)
ps. you're right about the 'break it every once in a while'...some how after jumping through the clouds the little rectangle character just went flying non-stop.
But yeah, fun stuff like that!
Or the jump button will stop working.
Or he won't stop running.
Those are always the toughest bugs to track down, things that work MOST of the time...
GameSalad's physics system isn't really the best environment to try to make one of these games, but it's soooooo close that I can't stop working on it...
Yeah, those "it works most of the time" issues always leaving you thinking "it not me, it's GS, right?"
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