Sound/Music
robschultze
Member Posts: 4
How would I make a sound effect or music track play over the course of multiple scenes? I have tried a few different ways, and I have a feeling that the answer lies in the attributes which I have not fully grasped yet.
Your thoughts?
Your thoughts?
Comments
hey toby, that is a good method for continuos music throughout scenes. if it works for you rob, we should request that it be commented on in the wiki music section.
also, i'm no expert, but i think they support ogg because the other formats are proprietary and would require some sort of licensing by gamesalad to include it. so my guess is they are taking the frugal route at this time. but i'm sure the head chef can correct me if i'm wrong.
I'm using a program on the MAC called Max and I'm having a hard time finding where to select 22khz as the audio output, but I did find ogg.vorbis
But don't limit yourself to just .ogg you can now use AAC and M4A for your audio too. I imagine the project rate will be the same 22hz for best filesize and sound quality.
And you can control the in game audio now too with the volume attribute..
I use Audacity to do my edits, it's free and available here.... http://audacity.sourceforge.net/download/mac
Quality: and it lists a number from -1 to 10 that you can change
and Bitrate: And it lists numbers from 48-320 so you can scroll and change either the quality or the bitrate
I have quality set at 2.20, but not sure if that is allowed, or if I should lower it?
I've also tried leaving the actor "off stage" completely, but then it doesn't play the music at all.