iDestroy Tower Demo
KempProductions
Member Posts: 139
I have not finished my game yet, but put a demo version up on the site. Please check it out and let me know what you think and what I can fix.
Heres the link:
http://gamesalad.com/game/play/41443
Heres the link:
http://gamesalad.com/game/play/41443
Comments
What things need improvement?
Yeah, im deffinately adding more levels, I will have about 50 before I submit it to the App Store.
you insert in avery stage one score and when push block change attribute in -1 ? and for checking when BLOCK is "0" after 2 sec chage scene??
Thankss
Yes, I have gravity in every scene.
And for the "blocks remaining" i have a global integer game attribute. In each scene, though, in the actor that contains the "blocks remaining" i just change the number to the amount I want it at for each scene. Then in each of the blocks, when they are destroyed, I have a 'change attribute' then i do blockCount-1.
For the checking. I have an actor, and when the attribute 'blockCount' = 0, i have a display text "checking" for 7 seconds, then display text "congrats" after 7.1 seconds, then change scene after 10 seconds.
I'm not too good at explaining things, so if you need something clairified just ask.
@tshirt-adding triangles and octagons would make it very interesting! If that happens, I won't steal your idea for if I make a second version of my game. That is if my first game sells good.
Did anyone else notice this? And what could be causing it. It does it on level 2,4,5 and thats all I checked.
When will you be getting this game out on the iPhone??