Multi-Tasking/Background Audio - Is It Possible?
IllumiProj
Member Posts: 4
I currently have a project built in Unity that creates procedural music by using scripting to trigger small individual sound effects. In other words, I'm not just playing a background/looping mp3 file, but am instead using the sound effect pipeline to trigger individual sounds via delays and scripting.
Unity currently doesn't let you keep sound/music going when the app is in the background, so I'm investigating other solutions. I've used GameSalad before, but it's been about a year, so I'm not up to date on how GameSalad's mult-tasking works.
Is it possible to keep sound effects and game logic going while the app is in the background, or is GameSalad's mult-tasking limited to suspend/resume behaviors like Unity's?
Thanks in advance for any help here!
Unity currently doesn't let you keep sound/music going when the app is in the background, so I'm investigating other solutions. I've used GameSalad before, but it's been about a year, so I'm not up to date on how GameSalad's mult-tasking works.
Is it possible to keep sound effects and game logic going while the app is in the background, or is GameSalad's mult-tasking limited to suspend/resume behaviors like Unity's?
Thanks in advance for any help here!
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