Incorporating Admob for free apps?

GLGAMESGLGAMES SingaporeMember Posts: 988
Will there be any implementation of ad such as Admob for free apps?

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    In the Android Sticky, They said they are looking at Monetization options.
  • gameviccigamevicci Member, PRO Posts: 306
    AdMob would be the greatest way of revenue for GameSalad developers, I don't understand why we are only a few who ask it.

    This morning I tried my game, made with GameSalad, with iAd. The first 3 levels displayed an ad, then all levels (and all free games with iAd that I played after the first game) didn't displayed anything.

    The 95% of requests from free games made with GameSalad generate NO revenue.

    Gamesalad is the greatest thing I've ever seen on a Mac, but please, please, let us the power to use AdMob!!!!
  • PhoticsPhotics Member Posts: 4,172
    gamevicci said:
    AdMob would be the greatest way of revenue for GameSalad developers, I don't understand why we are only a few who ask it.

    Actually, I think AdMob has been mentioned many times on this forum. It's another one of those weird... WHY CAN'T SIX MILLION DOLLARS GET A SIMPLE FEATURE LIKE THIS... GameSalad thing.

    I've added AdMob to some of my Apps (both Android and iOS) before I started using GameSalad. It's about the same level of difficulty as adding iAd support. Yet, iAds doesn't seem to be as popular as AdMob. It seems like a no-brainer. AdMob is cross-platform.
  • PhoticsPhotics Member Posts: 4,172
    SaladStraightShooter said:
    We're investigating different ad revenue options for Android, and it's likely we'll have more news on that soon.

    Yeah, I think that was the answer when this issue was previously mentioned... different ...as if GameSalad is planning a long-term strategy, rather than delivering the tools that the developers are looking for right now. I didn't make a big issue out of it back then, as I'm not a huge fan of AdMob.

    Yet, now that Android publishing is here, it's disappointing to see that an advertisement solution is not ready. I made more money on Android with Advertisement based apps, rather than paid apps.
  • gameviccigamevicci Member, PRO Posts: 306
    SaladStraightShooter said:
    Obviously this isn't as easy as flipping a switch - or as simple as answering a "six million dollar" question. I can assure you, Photics, GameSalad isn't sitting in a giant bank vault like Scrooge McDuck. ;)

    We're investigating different ad revenue options for Android, and it's likely we'll have more news on that soon.

    Thanks guys!! You're our chance to quit the daily job :)
  • FallacyStudiosFallacyStudios Member Posts: 970
    If GS is looking for monetizing options for Android I highly highly recommend they use Mobfox. With Mobfox they could built it into GS once and it would work for both Android and iPhone. Not to mention Mobfox does pay really well and you have the option to use Backfill which lets you hook up other ad companies like adMob into your Mobfox ads so that when they don't have any ads it will call to your adMob account that way you are constantly making money.

    Oh not to mention Mobfox allows you to set the price per click and per 1k impressions as well. (Although if you set this you can hinder the amount of ads you get up, but if your app has requests for higher paying ad companies you will make alot more)
  • aquamonkeyaquamonkey Member, PRO Posts: 36
    Are there any more updates on how things are going with this topic? Last post here was in 2011 and I'm coming in over a year later, so I hope so!
  • FallacyStudiosFallacyStudios Member Posts: 970
    edited January 2013
    @aquamonkey

    Ad companies won't be considered if GS doesn't get a piece of the pie.
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