The Sheepy Plan: A Mac game a week till Xmas :D
quantumsheep
Member Posts: 8,188
Hi all!
Thanks to the awesome stuff here http://gamesalad.com/forums/topic.php?id=32594 and with help from tshirt and Butterbean, I managed to get a Mac Dev license and all the certificates and stuff I needed!
So, the plan is, simply, "A game a week till Xmas!"
I've already submitted Sunshine to the Mac App Store (out on Friday! Yay!) and .Matrixx will follow a week later!
I've already converted Gravitrixx, but I'm having some problems. Namely this error from Application Loader:
"This bundle is invalid. The bundle identifier is already in use by a different software package"
Which makes no sense!
I've tried three different bundle identifiers and even deleted the iTunes entry and made a new one. No dice.
I'm wondering if, while trying to fix Android publishing, the GS servers are having trouble with Mac stuff now? Any feedback from the folks at GS would be appreciated!
So, if that gets fixed then Gravitrixx should be out for Mac in about three weeks.
I'm already working on Attack of the Kraken. I'm updating the original iPhone game first before porting it to iPad/Mac.
Then, finally... Air Supply for the Mac, the week that iTunes shuts down for Xmas.
That's the plan - let's see if anything comes of it!
Cheers!
QS
Thanks to the awesome stuff here http://gamesalad.com/forums/topic.php?id=32594 and with help from tshirt and Butterbean, I managed to get a Mac Dev license and all the certificates and stuff I needed!
So, the plan is, simply, "A game a week till Xmas!"
I've already submitted Sunshine to the Mac App Store (out on Friday! Yay!) and .Matrixx will follow a week later!
I've already converted Gravitrixx, but I'm having some problems. Namely this error from Application Loader:
"This bundle is invalid. The bundle identifier is already in use by a different software package"
Which makes no sense!
I've tried three different bundle identifiers and even deleted the iTunes entry and made a new one. No dice.
I'm wondering if, while trying to fix Android publishing, the GS servers are having trouble with Mac stuff now? Any feedback from the folks at GS would be appreciated!
So, if that gets fixed then Gravitrixx should be out for Mac in about three weeks.
I'm already working on Attack of the Kraken. I'm updating the original iPhone game first before porting it to iPad/Mac.
Then, finally... Air Supply for the Mac, the week that iTunes shuts down for Xmas.
That's the plan - let's see if anything comes of it!
Cheers!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Comments
You should jump on android as well with all those.
Darren.
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as to your problem...not sure what you have and haven't tried. But ... have you tried:
Giving the game a different version number as you go through the steps to publish from GameSalad, give it a new number 'and press enter' (it used to not register unless you pressed enter, not sure if they fixed that).
Then when you try to upload the binary to apple it should 'fingers severely crossed' work.
...only saying the above as it worked for me once.
(though obviously this shouldn't be the problem as its the first time your submitting the game to the mac side...but who knows)
Today, I am thankful for having goals (and for the GS community)!
I'm thinking of this as an experiment of sorts, Each game will be $1.99 - Which means I need to sell 10 copies of each game to break even! (the license).
Surely that's do-able!
Also, I noticed that when you're 'visible' (as in, you're talking about a new game coming out soon) sales of my other games have risen significantly over the usual few a day.
So it's an experiment to see if that's true. If I'm talking about a new game every week, I should be pretty visible. We'll see! I'll get round to that at some point I'm sure! Maybe when I'm more comfy with it! Yeah, I'm not sure that'll work. I'll give it a go tomorrow. I made three different bundle iDs and even re-did the whole iTunes info as a brand new app. Still no luck I'm not a fan of that idea - mainly because I'm not Namco or Atari! (yet!) Three is a good number!
I think the important thing here is that this is not a shovelware project. These are five games that form my 'portfolio' of iOS apps available. I'm proud of each of them, and certainly don't think (I hope!) that anyone would feel ripped off buying them.
I'm hoping that if people give one a go, they might enjoy the rest!
It also means that in some cases (e.g Attack of the Kraken, Air Supply) to minimise the amount of work building for three platforms I have to go back to the original game and update that first.
It's amazing looking at games just a year old and thinking I'd never do stuff like that these days!
It's an interesting experiment I think. We'll see how it goes!
Cheers all!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I think that should be fun, and it also gives GameSalad a better position on the Mac App Store.
Hope you do well, and as Stormy said, don't miss Christmas ;-)
Good luck!
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Let the money roll in!! ,
jack
Here's the first app for the Mac, Sunshine.
http://itunes.apple.com/gb/app/sunshine-here-comes-the-sun/id481593081?mt=12
Grab it while it's, er... hot?
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io