The Sheepy Plan: A Mac game a week till Xmas :D

quantumsheepquantumsheep Member Posts: 8,188
edited November -1 in Announce Your Game!
Hi all!

Thanks to the awesome stuff here http://gamesalad.com/forums/topic.php?id=32594 and with help from tshirt and Butterbean, I managed to get a Mac Dev license and all the certificates and stuff I needed!

So, the plan is, simply, "A game a week till Xmas!"

I've already submitted Sunshine to the Mac App Store (out on Friday! Yay!) and .Matrixx will follow a week later!

I've already converted Gravitrixx, but I'm having some problems. Namely this error from Application Loader:

"This bundle is invalid. The bundle identifier is already in use by a different software package"

Which makes no sense!

I've tried three different bundle identifiers and even deleted the iTunes entry and made a new one. No dice.

I'm wondering if, while trying to fix Android publishing, the GS servers are having trouble with Mac stuff now? Any feedback from the folks at GS would be appreciated!

So, if that gets fixed then Gravitrixx should be out for Mac in about three weeks.

I'm already working on Attack of the Kraken. I'm updating the original iPhone game first before porting it to iPad/Mac.

Then, finally... Air Supply for the Mac, the week that iTunes shuts down for Xmas.

That's the plan - let's see if anything comes of it!

Cheers!

QS :D

Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io

Comments

  • AppFueledAppFueled Member Posts: 308
    Hey QS, I love the plan and your determination and totally support you. I am wondering if there may be any backlash the closer you get to xmas, such as what tshirt experienced last year, or do you think the Mac Apps will be backlash proof?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Good luck sheepy!!!

    You should jump on android as well with all those. :)
  • beefy_clyrobeefy_clyro Member Posts: 5,394
  • UtopianGamesUtopianGames Member Posts: 5,692
    Good Luck that's a lot of work just don't miss Christmas!

    Darren.

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  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    goodluck mr sheep..

    as to your problem...not sure what you have and haven't tried. But ... have you tried:

    Giving the game a different version number as you go through the steps to publish from GameSalad, give it a new number 'and press enter' (it used to not register unless you pressed enter, not sure if they fixed that).

    Then when you try to upload the binary to apple it should 'fingers severely crossed' work.

    ...only saying the above as it worked for me once.

    (though obviously this shouldn't be the problem as its the first time your submitting the game to the mac side...but who knows)
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    I propose an addition to the challenge. After you've released them all, sometime next year make a sheep arcade. So all the games in one app. (I would say a free download and peeps can unlock each game with iap but I'm not sure Mac apps support iap yet?)
  • ourhouseourhouse Member Posts: 31
    Fabulous. I set a goal this fall of 5 iPad apps done by the end of the year (a bit too ambitious for this noob). I'll end up having 3 (I just submitted the third last night to review and will post more on my new educational game "Finger Math" soon). I'm rather happy with that progress, so I think I'll stop there for the year. It is good to have goals - I would probably only have had only one otherwise.
    Today, I am thankful for having goals (and for the GS community)!
  • quantumsheepquantumsheep Member Posts: 8,188
    8BitGrenade said:
    Hey QS, I love the plan and your determination and totally support you. I am wondering if there may be any backlash the closer you get to xmas, such as what tshirt experienced last year, or do you think the Mac Apps will be backlash proof?

    I have no idea! I've never published to the Mac store before!

    I'm thinking of this as an experiment of sorts, Each game will be $1.99 - Which means I need to sell 10 copies of each game to break even! (the license).

    Surely that's do-able! :D

    Also, I noticed that when you're 'visible' (as in, you're talking about a new game coming out soon) sales of my other games have risen significantly over the usual few a day.

    So it's an experiment to see if that's true. If I'm talking about a new game every week, I should be pretty visible. We'll see!
    tenrdrmer said:
    Good luck sheepy!!!

    You should jump on android as well with all those. :)

    I'll get round to that at some point I'm sure! Maybe when I'm more comfy with it!
    stormystudio said:
    wrote some stuff about the issue

    Yeah, I'm not sure that'll work. I'll give it a go tomorrow. I made three different bundle iDs and even re-did the whole iTunes info as a brand new app. Still no luck :(
    HoneyTribeStudios said:
    I propose an addition to the challenge. After you've released them all, sometime next year make a sheep arcade. So all the games in one app. (I would say a free download and peeps can unlock each game with iap but I'm not sure Mac apps support iap yet?)

    I'm not a fan of that idea - mainly because I'm not Namco or Atari! :D (yet!)
    ourhouse said:
    Fabulous. I set a goal this fall of 5 iPad apps done by the end of the year (a bit too ambitious for this noob). I'll end up having 3 (I just submitted the third last night to review and will post more on my new educational game "Finger Math" soon). I'm rather happy with that progress, so I think I'll stop there for the year. It is good to have goals - I would probably only have had only one otherwise.
    Today, I am thankful for having goals (and for the GS community)!

    Three is a good number!

    I think the important thing here is that this is not a shovelware project. These are five games that form my 'portfolio' of iOS apps available. I'm proud of each of them, and certainly don't think (I hope!) that anyone would feel ripped off buying them.

    I'm hoping that if people give one a go, they might enjoy the rest!

    It also means that in some cases (e.g Attack of the Kraken, Air Supply) to minimise the amount of work building for three platforms I have to go back to the original game and update that first.

    It's amazing looking at games just a year old and thinking I'd never do stuff like that these days!

    It's an interesting experiment I think. We'll see how it goes! :)

    Cheers all!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Nice idea, Sheepy!
    I think that should be fun, and it also gives GameSalad a better position on the Mac App Store. ;)
    Hope you do well, and as Stormy said, don't miss Christmas ;-)

    Good luck!
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Good luck sheep!! :D,
    Let the money roll in!! :D,
    jack
  • quantumsheepquantumsheep Member Posts: 8,188
    It begins! :D

    Here's the first app for the Mac, Sunshine.

    http://itunes.apple.com/gb/app/sunshine-here-comes-the-sun/id481593081?mt=12

    Grab it while it's, er... hot?

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    For the Mac icon i think you should of just had the sun on its own with the rays, on the mac your icon can have transparency .... would look sweet down in that dock :) Just not so sure how it would look on the store though! Hmmmm
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