Unconventional Zombie Game
Graybay
Member Posts: 114
Hey guys, I just wanted to share our new project with everyone.
Details on our current project are hush hush at the moment. All we can share right now is that it’s about an unconventional zombie, who must undergo impossible odds to accomplish “his goal.” We are very anxious to reveal more, for now I will leave a link to our blog.
You can see some artwork and articles here http://grayrosegames.com/
I have also written a somewhat GameSalad heavy post on the blog.
Thank you for your interest.
Comments
Looking forward to the game,
Keep this thread up as a development thread!!,
Jack
LBG
@LBG: What kind of error are you getting?
,
Jack
Here is some sample footage from "Walkin' Dead!" early alpha build. Since uploading this I have come up with a MUCH more fluid method to make the dozer's saw blades follow the player's movement. I am anxious to show that and other improvements and addons in updates to come.
If interested, more details can be found about this update here: http://grayrosegames.com/archives/alphabuild/
That being said, I am going to start posting some updates on here.
We’ve been cooking up a really cool menu system. This includes a fully “logic” rigged, and action/reaction based zombie who will eat your menu selections as you make them and also react to your movements and touches! It was no easy task without any bones or joints at our disposal.
Keep in mind, there will be many more reactions and different expressions in the final version:
Here is our zombie getting disintegrated!
Impressive.
I have to say, I am a little overwhelmed at how much work is required for this project. Initially I was really trying to keep it simple and had hoped to finish the entire thing in a 2 to 3 month span. But it has already been about seven months and I'm not even sure it's half done yet. A valuable lesson learned in under estimation.
Anyone else run into this problem?