**Sniper** coming very soon!
Player_E
Member, PRO Posts: 604
Well guys, I have not posted on the forum in quite some time, but I have been working hard on my latest app. Hopefully it will be complete within 1-2 weeks.
Video:
I have been having some thoughts on how to "sell" the app and after watching the video maybe I can get some input from you guys.
Here are my thoughts on how
Basically my original idea was this.
release game for free (with ads) with the idea that it is a "demo" even though it might be able to stand as a full game. With my first app like this it had over 100,000 downloads in 4 days while free. Then when GS releases in app purchases, I would put an extension up for .99 with the idea that over 100,000 people would have game in device and thus hopefully getting a fraction of them to buy the in app purchase.
Now im starting to think if I should make it .99 to begin with and then add a lite version with the ads. And somhow how work it so the lite version gets the in app purchases, but the paid one would just be updated with them.
I like the original idea because it only puts one app on the store and it doesnt have the potential of "splitting" customers seeing as its just one app. Where as the second idea might lose customers due to the fact that some searches might only pull up the paid one and drive people away from downloading it...
Please let me know what you guys think I would love to hear from you.
Video:
I have been having some thoughts on how to "sell" the app and after watching the video maybe I can get some input from you guys.
Here are my thoughts on how
Basically my original idea was this.
release game for free (with ads) with the idea that it is a "demo" even though it might be able to stand as a full game. With my first app like this it had over 100,000 downloads in 4 days while free. Then when GS releases in app purchases, I would put an extension up for .99 with the idea that over 100,000 people would have game in device and thus hopefully getting a fraction of them to buy the in app purchase.
Now im starting to think if I should make it .99 to begin with and then add a lite version with the ads. And somhow how work it so the lite version gets the in app purchases, but the paid one would just be updated with them.
I like the original idea because it only puts one app on the store and it doesnt have the potential of "splitting" customers seeing as its just one app. Where as the second idea might lose customers due to the fact that some searches might only pull up the paid one and drive people away from downloading it...
Please let me know what you guys think I would love to hear from you.
Comments
http://gamesalad.com/blog/2011/11/15/making-money-on-mobile-gaming/
Best of luck to you, I'll be sure to purchase.
please email us, my team is interested in talking to you
contact@mutinysoft.com
Thanks!
@sirmoves thanks for posting the link, I think it has helped me make a decision on how to make money on it
are you using the music i sent you
LOL, you are ahead of me making this type of game. I am planning to make it after my current project. Did you use Sniper Assassin 5 flash game as your reference? That game is so addicted.
@kinwaing I used a flash game called Material Sniper as my reference. I made one before, but it caused quite the controversy, so I decided to remake it completely so it was 100% original.
LOL, your game is exactly as the same as the one above.
That's what caused such a stir about the first one, but this one i can confidently say is 100% legit.