Uninspired Productions presents - Nom Nom Monkey! Any feedback is welcome!
Hi, so just under a week ago our iPhone app Nom Nom Monkey went live on the AppStore.
We had a huge focus or retina display and made sure all our graphics where as crisp as possible and we even included 24 in game unlockable achievements!
The gameplay is very simple, with a clever score mechanic.
The are two game modes in our game (with a third to be released in our next update), there is Frenzy mode.. which put simply is a 60 second frenzy dash to eat as much fruit as possible and keep your combo to get a good score, AHH but wait.. if you manage to eat enough golden fruit you can keep adding +10 seconds to the game and get the ultimate short game score!
Then there is Survival mode.. the name kind of explains itself, your nomming fruit and avoiding the bombs and trying not to get trapped by the spears the pop up out of the ground. AHH but wait.. another twist! :P if you keep your combo at x9 for 15 seconds while dodging the bombs and spears you get a MEGA COMBO BONUS that can really boost your combo multiplier.
A big shout out to Tshirtbooth for his amazing tutorial videos and Firemaplegames for his gamesalad demos that allowed us to integrate some cool features into the game.
Check it out and let us know what you fellow gamesalad devs think of it? What would you have done different (coding,artwork, sound wise) and what did you like about it?
Heres the link thingy..
http://itunes.apple.com/au/app/nom-nom-monkey/id471583184?mt=8
Thanks in advance..
Dan and Taz from Uninspired Productions
We had a huge focus or retina display and made sure all our graphics where as crisp as possible and we even included 24 in game unlockable achievements!
The gameplay is very simple, with a clever score mechanic.
The are two game modes in our game (with a third to be released in our next update), there is Frenzy mode.. which put simply is a 60 second frenzy dash to eat as much fruit as possible and keep your combo to get a good score, AHH but wait.. if you manage to eat enough golden fruit you can keep adding +10 seconds to the game and get the ultimate short game score!
Then there is Survival mode.. the name kind of explains itself, your nomming fruit and avoiding the bombs and trying not to get trapped by the spears the pop up out of the ground. AHH but wait.. another twist! :P if you keep your combo at x9 for 15 seconds while dodging the bombs and spears you get a MEGA COMBO BONUS that can really boost your combo multiplier.
A big shout out to Tshirtbooth for his amazing tutorial videos and Firemaplegames for his gamesalad demos that allowed us to integrate some cool features into the game.
Check it out and let us know what you fellow gamesalad devs think of it? What would you have done different (coding,artwork, sound wise) and what did you like about it?
Heres the link thingy..

http://itunes.apple.com/au/app/nom-nom-monkey/id471583184?mt=8
Thanks in advance..
Dan and Taz from Uninspired Productions
Comments
Ps where does firemaplegames have Gamesalad demos. Just curious :-)
Anyway, well done!!
Also we're all 'savvy' here when it comes to new age internet lingo such as 'nom nom', but I doubt your avid soccer mom will know what it means, so show them
This of course is my humble opinion, and you can ignore everything I said
Cheers!
~t
P.s. Your actually in the credits of the game as a special thanks for all the help we got from your vids.
The firemaple games demos was something I found very early on (about a year ago) with a sliding audio button for volume up and down.. we actually only scrapped that from the pause menu about 2 days before submitting to apple as the volume for the sounds would control perfectly but the volume for the music kept resetting by itself no matter what constrain attributes you used. He has another awesome demo on how to change the number font to images allowing you to customize the look of your score values..
Thanks everyone, its awesome to be part of such a creative community! Hopefully we can make the game better over the coming months with gamecenter support and compressing the app down under 20mb, if anyone has any info on the exact science of working out the bundle size on the appstore let me know!
Cheers, Dan from U.P. O_o
There's 500 images in that, and the file I get back from GS HQ comes in at nearly 25MB
Compressed and sent to Apple, it's about 18.5MB.
I've no idea why it should be that big, or if 18.5MB means I'm 'safe'. But we'll see I guess!
QS :O
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Kewe - your review button is definately broken. I tried to leave review on iTunes on mac and iPad, neither worked. You need to raise with Apple, or have you tried to resubmit the app to see if that clears the problem?
Not trying to hijack this thread! Back to the topic.
Well here is some new news people! We got an awesome video review by the @leeroyholmes on twitter and his site http://www.theappreviewer.com 4 out of 5 stars! Here is the video he posted earlier today.. its awesome you can actually here him laughing and humming to the music!