I planned framerate for a 3Gs iPhone. It's plays smooth on that device. I know it appears that a lot is happening in the game world but I designed a spawer/checkpoint system to turn off and on unnecessary enemies and objects. I also tuned the frequency of enemy spawning and limited the number of enemies that can spawn. There would be no point in releasing a game with poor framerate, that wouldn't be any fun to play, at all. But with some smart optimization work you can get more out of your game.
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I planned framerate for a 3Gs iPhone. It's plays smooth on that device. I know it appears that a lot is happening in the game world but I designed a spawer/checkpoint system to turn off and on unnecessary enemies and objects. I also tuned the frequency of enemy spawning and limited the number of enemies that can spawn. There would be no point in releasing a game with poor framerate, that wouldn't be any fun to play, at all. But with some smart optimization work you can get more out of your game.