Shoot Shoota is OUT!!! 10 Promo codes!!!
ktfright
Member Posts: 964
Finally out!!!
http://itunes.apple.com/us/app/a-shoot-shoota/id353457516?mt=8
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http://itunes.apple.com/us/app/a-shoot-shoota/id353457516?mt=8
HJ3ENRHT4XX9
3JPYE6YL4TNY
77LWM3N434AF
R6JPYLTJMEAL
RYP7937A4YF9
9H49X4YFYMR4
PTYK6KR6YLMR
6TLX7FY94KTL
A44649LAM7L6
K76PWKFA9XKK
Comments
Off to a solid start! if I may give some advice on perhaps ways to improve your game:
-Move the "Play" option to the top of the list instead of the bottom.
-"Pause" is a hit or miss for when it works, I press it and sometimes nothing happens.
-The controls work great for movement, but one issue is that, if I just tap on any random location on the screen, the ship just "teleports" there instantly instead of dragging your finger to the location you want the ship to goto. Also, perhaps add some boundaries, I can hide the ship off screen and pass right by enemies (even though that would make you lose the game :P)
-Perhaps enlarge the ships and enemies, they are very small and you seem to have a lot of wasted space on screen, either that or add more enemies on screen at once.
-Perhaps a boss fight? Just seems like endless waves of enemies without any end goal.
This is just constructive criticism. I like the game and I would for sure like to see it succeed for you. Beyond that Shoot Shoota is a solid start for a SHMUP
Used RYP7937A4YF9
Look forward to playing it!
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Here's some feedback:
Firstly, listen to what Nexus said - some good advice there.
Secondly, ignore what Nexus said about making the graphics larger! I think they're fine as they are! What they allow you to do is put in some different sized ships. So you get your small fighters, as they are now, slightly bigger ships (the ones that take more than one hit to take out) and then some HUGE ships that take up a lot of the screen. You can really play around with this as your tiny ship will give everything else a sense of scale! Again, I implore you to have a look at Space Invaders: Infinity Gene on the App store. There's a lite version, so it'll cost you nothing to try it out and have a look!
Thirdly - progression - I'd recommend adding a definite end-point to your level. This doesn't necessarily mean stick a boss in there though! Say, for example, you have to survive for two minutes. This would end the level and you go on to the next.
I think this would give players a sense of progression. You could always introduce new enemies in later levels, which would give players a reason to want to play on - to see what's next!
Fourthly - Look again at the advice I gave for your side scroller! Some of that is applicable here too!
Finally - Long live Shoot Shoota! And take ALL advice with a pinch of salt - it's your game, do what you want with it!
Really enjoyed it, and looking forward to 1.1
Hope that helps,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
-Move the "Play" option to the top of the list instead of the bottom. ----- fixed
-"Pause" is a hit or miss for when it works, I press it and sometimes nothing happens.---- fixed
-The controls work great for movement, but one issue is that, if I just tap on any random location on the screen, the ship just "teleports" there instantly instead of dragging your finger to the location you want the ship to goto. Also, perhaps add some boundaries, I can hide the ship off screen and pass right by enemies (even though that would make you lose the game :P)-----fixed, but currently, there is no better way to have the ship not teleport some place other than the way it is not, unless someone knows of a better solution to that.
-Perhaps enlarge the ships and enemies, they are very small and you seem to have a lot of wasted space on screen, either that or add more enemies on screen at once.----I was thinking of adding bigger and more enemies, so i'll be working on that.
-Perhaps a boss fight? Just seems like endless waves of enemies without any end goal.----I could add a boss or two, but I wanted this to have a really arcadelike feel to it.
About the larger graphics I was mentioning, I only referred that since he has no larger ships in his current build, larger ships would be great :P
Also about the ending, end boss was just an example, but any way to give a player a ending goal would be great.
Great to see an update is already on its way, looking forward to 1.1 as well and as QS put it, take all suggestions with a grain of salt, make the game you intended it to be
@KT - "I could add a boss or two, but I wanted this to have a really arcadelike feel to it."
That's fair enough fella, though I would point out that most arcade games at least have 'waves' of enemies. Take the original Space Invaders (or Galaga - or Galaxian - or 1942 - or any number of arcade titles!). There was a definite end-point to the level (in all those mentioned above, it was clearing the screen of all enemies. In 1942, which scrolled, you had to survive to the end of the level).
Oh, and Phoenix had a boss on the final stage too
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Part 1:
Part 2:
Part 3:
Definitely worth a watch
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
EDIT: I watched those youtube videos a while back, very informative videos that I highly recommend as well!
@ KT
One question I had for you, I noticed while loading your game is how much faster it loaded than anyone elses game created with GS. Now, from reports from others I thought the initial GS load screen was to load the framework, then after that it loads the game. Your game loads very fast at the GS spash screen so it makes me wonder if perhaps its not the framework but the actual content instead (if its low memory consumption).
Also, my title screens always give a little preview of what the actual gameplay level looks like, and in a way it loads certain background images before you actually play the game.
Cheers!