Attributes Bug 0.9.80

AnunnakiCreatorsAnunnakiCreators Member Posts: 54
edited November -1 in Tech Support
First and foremost, awesome software, however, I have encountered a problem that I believe may be a bug.

In my game attributes I have two integers that are dropped and bombs. In the game each level has X amount of bombs, with each bomb spawn it is suppose to add 1 to dropped. Once dropped = bombs it starts the new level. The problem is the program is not adding correctly to the games.

By default the game starts with the attributes at:
dropped = 0
bombs = 10

Each bomb spawn has the following rule:
Change Attribute:
game.dropped to game.dropped+1

Any suggestions if I am utilizing this property wrong or if it really is a bug?

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    have you tried having the +1 rule in the button to press the bombs, instead of in the bombs themselvse? I take it the bombs eventually destroy so maybe thats happening to fast. Not sure just throwing ideas out there for you
  • AnunnakiCreatorsAnunnakiCreators Member Posts: 54
    I turned off the bombs being destroyed to test. I will check your method though.
  • AnunnakiCreatorsAnunnakiCreators Member Posts: 54
    Just fully processed your answer. The game is along the lines of kaboom the bombs are generated by a timer.
  • AnunnakiCreatorsAnunnakiCreators Member Posts: 54
    chrisrey.com/question is where i posted images relating to my problem
Sign In or Register to comment.