Invalid Code Signing Entitlements...???
Sparkyidr
Member Posts: 2,033
The gods of technology are against me tonight it seems.
Have created an app-id as normal.
Then created an app-store distribution profile...as normal.
Set up the game in itunes connect
Installed the profile
Built the game with GS...all goes fine.
But when I upload my binary is rejected with that error : Invalid Code Signing Entitlements
Invalid Code Signing Entitlements - The signature for your app bundle contains entitlement values that are not supported. For the com.apple.developer.ubiquity-container-identifiers entitlement, the first value in the array must consist of the prefix provided by Apple in the provisioning profile followed by a bundle identifier suffix. The bundle identifier must match the bundle identifier for one of your apps or another app that you are permitted to use as the iCloud container identifier.
Specifically, value "(my team bundle seed id is here).*" for key "com.apple.developer.ubiquity-container-identifiers" in basejumpxl is not supported.
Really not sure what I have done wrong...as I have done this loads of times, and never had this issue
Anyone point me in the direction of what my obvious mistake might be??
Have created an app-id as normal.
Then created an app-store distribution profile...as normal.
Set up the game in itunes connect
Installed the profile
Built the game with GS...all goes fine.
But when I upload my binary is rejected with that error : Invalid Code Signing Entitlements
Invalid Code Signing Entitlements - The signature for your app bundle contains entitlement values that are not supported. For the com.apple.developer.ubiquity-container-identifiers entitlement, the first value in the array must consist of the prefix provided by Apple in the provisioning profile followed by a bundle identifier suffix. The bundle identifier must match the bundle identifier for one of your apps or another app that you are permitted to use as the iCloud container identifier.
Specifically, value "(my team bundle seed id is here).*" for key "com.apple.developer.ubiquity-container-identifiers" in basejumpxl is not supported.
Really not sure what I have done wrong...as I have done this loads of times, and never had this issue
Anyone point me in the direction of what my obvious mistake might be??
Comments
and get the same result.
https://devforums.apple.com/message/549337#549337
grrrrrrrrrr.. spent bloody hours trying to figure out what I had done wrong....and it looks like Apple have fekked it up!
So frustrating spending this much time trying to figure out what was wrong, creating new app ids, profiles, certificates, and it seems it's on their end. Now we just wait for an answer from Apple? Wonderful, there goes any chance of getting the app released before/on release of the 4s.
The problem is with the new "Enable for iCloud" configuration in App ID's.
Here's what I did to fix it. Hopefully this will help anyone who's having this issue.
In iOS dev portal:
1.) Save yourself some time and just go ahead and delete the provisioning file you previously made for the new app you're trying to submit. (you may have luck by simply renewing it, but probably not.)
2.) **CRUCIAL - go to your App ID, and click on configure. Once in configure, UNCHECK "Enable for iCloud" and click "DONE". iCloud configuration is what's causing the error. (This option had disappeared earlier, but is back again.)
3.) Make a brand new provisioning file for Appstore distribution, and select the proper app id.
4.) Download this new provisioning file.
5.) Add this newly downloaded provisioning file into Xcode's organizer. Easiest way is to just drag and drop the file overtop Xcode's app icon.
6.) Re-publish your game in Gamesalad, making sure to choose the NEW provisioning file you just created. (I went ahead and deleted the problematic provisioning file so I didn't get confused and accidentally choose the wrong one when publishing.)
7.) Re-submit through Application Loader.
Hope this helps.
Just gone into my app id this morning, and yay... it's there now.
Seems like they were messing around with it, and fekked it up for everyone
Phew, narrowily escaped a complete mental breakdown there, haha! :P
I wish they would warn us when they are about to right roayally break something
Had me going back and forth and back and forth for a few hours last night
All good in the hood now though. Just submitted, and it went through ok..yay
Thanks!
Thanks!
Face Frenzy - Monster Edition might still make it out before Halloween :-)
Also, gregr209, glad to see I'm not the only one with a last minute Halloween app. (Of course you've got a five day head start on me.) Two weeks ago I swore I was almost done, but the 60+ hours I've put in since then beg to differ. Not only is it late in the month, but I really didn't want to be fighting in the queue with the surge of iOS 5 apps. Oh well, if nothing else I've certainly learned a lot.
Code signature was invalid or something
Works like a charm!!
Lump Apps and My Assets